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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/globals.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+/*
+
+===== globals.cpp ========================================================
+
+ DLL-wide global variable definitions.
+ They're all defined here, for convenient centralization.
+ Source files that need them should "extern ..." declare each
+ variable, to better document what globals they care about.
+
+*/
+
+#include "cbase.h"
+#include "soundent.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+Vector g_vecAttackDir;
+int g_iSkillLevel;
+bool g_fGameOver;