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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/gameweaponmanager.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/gameweaponmanager.h')
| -rw-r--r-- | game/server/gameweaponmanager.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/game/server/gameweaponmanager.h b/game/server/gameweaponmanager.h new file mode 100644 index 0000000..3179914 --- /dev/null +++ b/game/server/gameweaponmanager.h @@ -0,0 +1,23 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef GAMEWEAPONMANAGER_H +#define GAMEWEAPONMANAGER_H + +#if defined( _WIN32 ) +#pragma once +#endif + +void CreateWeaponManager( const char *pWeaponName, int iMaxPieces ); + +class CBaseCombatWeapon; + +void WeaponManager_AmmoMod( CBaseCombatWeapon *pWeapon ); + +void WeaponManager_AddManaged( CBaseEntity *pWeapon ); +void WeaponManager_RemoveManaged( CBaseEntity *pWeapon ); + +#endif // GAMEWEAPONMANAGER_H |