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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/gamehandle.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/gamehandle.cpp')
| -rw-r--r-- | game/server/gamehandle.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/game/server/gamehandle.cpp b/game/server/gamehandle.cpp new file mode 100644 index 0000000..2ffcdc2 --- /dev/null +++ b/game/server/gamehandle.cpp @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: returns the module handle of the game dll +// this is in its own file to protect it from tier0 PROTECTED_THINGS +//=============================================================================// + + +#if defined(_WIN32) +#include "winlite.h" +extern HMODULE win32DLLHandle; +#elif defined(POSIX) +#include <stdio.h> +#include "tier0/dbg.h" +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +void *GetGameModuleHandle() +{ +#if defined(_WIN32) + return (void *)win32DLLHandle; +#elif defined(POSIX) + Assert(0); + return NULL; // NOT implemented +#else +#error "GetGameModuleHandle() needs to be implemented" +#endif +} + |