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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/func_movelinear.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/func_movelinear.h')
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diff --git a/game/server/func_movelinear.h b/game/server/func_movelinear.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef FUNC_MOVELINEAR_H
+#define FUNC_MOVELINEAR_H
+
+#pragma once
+
+#include "basetoggle.h"
+#include "entityoutput.h"
+
+
+class IPhysicsFluidController;
+
+
+class CFuncMoveLinear : public CBaseToggle
+{
+public:
+ DECLARE_CLASS( CFuncMoveLinear, CBaseToggle );
+
+ void Spawn( void );
+ void Precache( void );
+ bool CreateVPhysics( void );
+ bool ShouldSavePhysics( void );
+
+ void MoveTo(Vector vPosition, float flSpeed);
+ void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+ void MoveDone( void );
+ void StopMoveSound( void );
+ void Blocked( CBaseEntity *pOther );
+ void SetPosition( float flPosition );
+
+ int DrawDebugTextOverlays(void);
+
+ // Input handlers
+ void InputOpen( inputdata_t &inputdata );
+ void InputClose( inputdata_t &inputdata );
+ void InputSetPosition( inputdata_t &inputdata );
+ void InputSetSpeed( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+ Vector m_vecMoveDir; // Move direction.
+
+ string_t m_soundStart; // start and looping sound
+ string_t m_soundStop; // stop sound
+ string_t m_currentSound; // sound I'm playing
+
+ float m_flBlockDamage; // Damage inflicted when blocked.
+ float m_flStartPosition; // Position of brush when spawned
+ float m_flMoveDistance; // Total distance the brush can move
+
+ IPhysicsFluidController *m_pFluidController;
+
+ // Outputs
+ COutputEvent m_OnFullyOpen;
+ COutputEvent m_OnFullyClosed;
+};
+#endif // FUNC_MOVELINEAR_H