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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/func_areaportalwindow.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/func_areaportalwindow.h')
| -rw-r--r-- | game/server/func_areaportalwindow.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/game/server/func_areaportalwindow.h b/game/server/func_areaportalwindow.h new file mode 100644 index 0000000..d128c84 --- /dev/null +++ b/game/server/func_areaportalwindow.h @@ -0,0 +1,67 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef FUNC_AREAPORTALWINDOW_H +#define FUNC_AREAPORTALWINDOW_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "baseentity.h" +#include "utllinkedlist.h" +#include "func_areaportalbase.h" + + +class CFuncAreaPortalWindow : public CFuncAreaPortalBase +{ +public: + DECLARE_CLASS( CFuncAreaPortalWindow, CFuncAreaPortalBase ); + + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + + CFuncAreaPortalWindow(); + ~CFuncAreaPortalWindow(); + + +// Overrides. +public: + + virtual void Spawn(); + virtual void Activate(); + + +// CFuncAreaPortalBase stuff. +public: + + virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ); + + +public: + // Returns false if the viewer is past the fadeout distance. + bool IsWindowOpen( const Vector &vOrigin, float fovDistanceAdjustFactor ); + +public: + + CNetworkVar( float, m_flFadeStartDist ); // Distance at which it starts fading (when <= this, alpha=m_flTranslucencyLimit). + CNetworkVar( float, m_flFadeDist ); // Distance at which it becomes solid. + + // 0-1 value - minimum translucency it's allowed to get to. + CNetworkVar( float, m_flTranslucencyLimit ); + + string_t m_iBackgroundBModelName; // string name of background bmodel + CNetworkVar( int, m_iBackgroundModelIndex ); + + //Input handlers + void InputSetFadeStartDistance( inputdata_t &inputdata ); + void InputSetFadeEndDistance( inputdata_t &inputdata ); +}; + + + +#endif // FUNC_AREAPORTALWINDOW_H |