diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/explode.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/explode.h')
| -rw-r--r-- | game/server/explode.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/game/server/explode.h b/game/server/explode.h new file mode 100644 index 0000000..956c1e0 --- /dev/null +++ b/game/server/explode.h @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef EXPLODE_H +#define EXPLODE_H + +#define SF_ENVEXPLOSION_NODAMAGE 0x00000001 // when set, ENV_EXPLOSION will not actually inflict damage +#define SF_ENVEXPLOSION_REPEATABLE 0x00000002 // can this entity be refired? +#define SF_ENVEXPLOSION_NOFIREBALL 0x00000004 // don't draw the fireball +#define SF_ENVEXPLOSION_NOSMOKE 0x00000008 // don't draw the smoke +#define SF_ENVEXPLOSION_NODECAL 0x00000010 // don't make a scorch mark +#define SF_ENVEXPLOSION_NOSPARKS 0x00000020 // don't make sparks +#define SF_ENVEXPLOSION_NOSOUND 0x00000040 // don't play explosion sound. +#define SF_ENVEXPLOSION_RND_ORIENT 0x00000080 // randomly oriented sprites +#define SF_ENVEXPLOSION_NOFIREBALLSMOKE 0x0100 +#define SF_ENVEXPLOSION_NOPARTICLES 0x00000200 +#define SF_ENVEXPLOSION_NODLIGHTS 0x00000400 +#define SF_ENVEXPLOSION_NOCLAMPMIN 0x00000800 // don't clamp the minimum size of the fireball sprite +#define SF_ENVEXPLOSION_NOCLAMPMAX 0x00001000 // don't clamp the maximum size of the fireball sprite +#define SF_ENVEXPLOSION_SURFACEONLY 0x00002000 // don't damage the player if he's underwater. +#define SF_ENVEXPLOSION_GENERIC_DAMAGE 0x00004000 // don't do BLAST damage + +extern short g_sModelIndexFireball; +extern short g_sModelIndexSmoke; + +void ExplosionCreate( const Vector ¢er, const QAngle &angles, + CBaseEntity *pOwner, int magnitude, int radius, bool doDamage, float flExplosionForce = 0.0f, bool bSurfaceOnly = false, bool bSilent = false, int iCustomDamageType = -1 ); + +void ExplosionCreate( const Vector ¢er, const QAngle &angles, + CBaseEntity *pOwner, int magnitude, int radius, int nSpawnFlags, + float flExplosionForce = 0.0f, CBaseEntity *pInflictor = NULL, int iCustomDamageType = -1, const EHANDLE *ignoredEntity = NULL, Class_T ignoredClass = CLASS_NONE); + +// this version lets you specify classes or entities to be ignored +void ExplosionCreate( const Vector ¢er, const QAngle &angles, + CBaseEntity *pOwner, int magnitude, int radius, bool doDamage, + const EHANDLE *ignoredEntity, Class_T ignoredClass, + float flExplosionForce = 0.0f, bool bSurfaceOnly = false, bool bSilent = false, int iCustomDamageType = -1 ); + +#endif //EXPLODE_H |