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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/episodic/prop_scalable.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/episodic/prop_scalable.cpp')
| -rw-r--r-- | game/server/episodic/prop_scalable.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/game/server/episodic/prop_scalable.cpp b/game/server/episodic/prop_scalable.cpp new file mode 100644 index 0000000..a311535 --- /dev/null +++ b/game/server/episodic/prop_scalable.cpp @@ -0,0 +1,150 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Big pulsating ball inside the core of the citadel +// +//=============================================================================// + +#include "cbase.h" +#include "baseentity.h" + +#define COREBALL_MODEL "models/props_combine/coreball.mdl" + +class CPropScalable : public CBaseAnimating +{ +public: + DECLARE_CLASS( CPropScalable, CBaseAnimating ); + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + CPropScalable(); + + virtual void Spawn( void ); + virtual void Precache( void ); + + CNetworkVar( float, m_flScaleX ); + CNetworkVar( float, m_flScaleY ); + CNetworkVar( float, m_flScaleZ ); + + CNetworkVar( float, m_flLerpTimeX ); + CNetworkVar( float, m_flLerpTimeY ); + CNetworkVar( float, m_flLerpTimeZ ); + + CNetworkVar( float, m_flGoalTimeX ); + CNetworkVar( float, m_flGoalTimeY ); + CNetworkVar( float, m_flGoalTimeZ ); + + void InputSetScaleX( inputdata_t &inputdata ); + void InputSetScaleY( inputdata_t &inputdata ); + void InputSetScaleZ( inputdata_t &inputdata ); +}; + +LINK_ENTITY_TO_CLASS( prop_coreball, CPropScalable ); +LINK_ENTITY_TO_CLASS( prop_scalable, CPropScalable ); + +BEGIN_DATADESC( CPropScalable ) + DEFINE_INPUTFUNC( FIELD_VECTOR, "SetScaleX", InputSetScaleX ), + DEFINE_INPUTFUNC( FIELD_VECTOR, "SetScaleY", InputSetScaleY ), + DEFINE_INPUTFUNC( FIELD_VECTOR, "SetScaleZ", InputSetScaleZ ), + + DEFINE_FIELD( m_flScaleX, FIELD_FLOAT ), + DEFINE_FIELD( m_flScaleY, FIELD_FLOAT ), + DEFINE_FIELD( m_flScaleZ, FIELD_FLOAT ), + + DEFINE_FIELD( m_flLerpTimeX, FIELD_FLOAT ), + DEFINE_FIELD( m_flLerpTimeY, FIELD_FLOAT ), + DEFINE_FIELD( m_flLerpTimeZ, FIELD_FLOAT ), + + DEFINE_FIELD( m_flGoalTimeX, FIELD_FLOAT ), + DEFINE_FIELD( m_flGoalTimeY, FIELD_FLOAT ), + DEFINE_FIELD( m_flGoalTimeZ, FIELD_FLOAT ), +END_DATADESC() + +IMPLEMENT_SERVERCLASS_ST( CPropScalable, DT_PropScalable ) + SendPropFloat( SENDINFO(m_flScaleX), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flScaleY), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flScaleZ), 0, SPROP_NOSCALE ), + + SendPropFloat( SENDINFO(m_flLerpTimeX), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flLerpTimeY), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flLerpTimeZ), 0, SPROP_NOSCALE ), + + SendPropFloat( SENDINFO(m_flGoalTimeX), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flGoalTimeY), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flGoalTimeZ), 0, SPROP_NOSCALE ), +END_SEND_TABLE() + +CPropScalable::CPropScalable( void ) +{ + m_flScaleX = 1.0f; + m_flScaleY = 1.0f; + m_flScaleZ = 1.0f; + + UseClientSideAnimation(); +} + +void CPropScalable::Spawn( void ) +{ + // Stomp our model name if we're the coreball (legacy) + if ( FClassnameIs( this, "prop_coreball" ) ) + { + PrecacheModel( COREBALL_MODEL ); + SetModel( COREBALL_MODEL ); + } + else + { + char *szModel = (char *)STRING( GetModelName() ); + if (!szModel || !*szModel) + { + Warning( "prop_scalable at %.0f %.0f %0.f missing modelname\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); + UTIL_Remove( this ); + return; + } + + PrecacheModel( szModel ); + SetModel( szModel ); + } + + SetMoveType( MOVETYPE_NONE ); + + BaseClass::Spawn(); + + AddEffects( EF_NOSHADOW ); + + SetSequence( 0 ); + SetPlaybackRate( 1.0f ); +} + +void CPropScalable::Precache( void ) +{ + BaseClass::Precache(); +} + +void CPropScalable::InputSetScaleX( inputdata_t &inputdata ) +{ + Vector vecScale; + inputdata.value.Vector3D( vecScale ); + + m_flScaleX = vecScale.x; + m_flLerpTimeX = vecScale.y; + m_flGoalTimeX = gpGlobals->curtime; +} + +void CPropScalable::InputSetScaleY( inputdata_t &inputdata ) +{ + Vector vecScale; + inputdata.value.Vector3D( vecScale ); + + m_flScaleY = vecScale.x; + m_flLerpTimeY = vecScale.y; + m_flGoalTimeY = gpGlobals->curtime; +} + +void CPropScalable::InputSetScaleZ( inputdata_t &inputdata ) +{ + Vector vecScale; + inputdata.value.Vector3D( vecScale ); + + m_flScaleZ = vecScale.x; + m_flLerpTimeZ = vecScale.y; + m_flGoalTimeZ = gpGlobals->curtime; +}
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