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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/episodic/npc_hunter.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/episodic/npc_hunter.h')
| -rw-r--r-- | game/server/episodic/npc_hunter.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/game/server/episodic/npc_hunter.h b/game/server/episodic/npc_hunter.h new file mode 100644 index 0000000..b68cedf --- /dev/null +++ b/game/server/episodic/npc_hunter.h @@ -0,0 +1,25 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Expose an IsAHunter function +// +//=============================================================================// + +#ifndef NPC_HUNTER_H +#define NPC_HUNTER_H + +#if defined( _WIN32 ) +#pragma once +#endif + +class CBaseEntity; + +/// true if given entity pointer is a hunter. +bool Hunter_IsHunter(CBaseEntity *pEnt); + +// call throughs for member functions + +void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached ); +void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached ); +void Hunter_StriderBusterLaunched( CBaseEntity *pBuster ); + +#endif |