summaryrefslogtreecommitdiff
path: root/game/server/episodic/ai_behavior_alyx_injured.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/episodic/ai_behavior_alyx_injured.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/episodic/ai_behavior_alyx_injured.h')
-rw-r--r--game/server/episodic/ai_behavior_alyx_injured.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/game/server/episodic/ai_behavior_alyx_injured.h b/game/server/episodic/ai_behavior_alyx_injured.h
new file mode 100644
index 0000000..2eb1ff1
--- /dev/null
+++ b/game/server/episodic/ai_behavior_alyx_injured.h
@@ -0,0 +1,95 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: FIXME: This will ultimately become a more generic implementation
+//
+//=============================================================================
+
+#ifndef AI_BEHAVIOR_ALYX_INJURED_H
+#define AI_BEHAVIOR_ALYX_INJURED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlmap.h"
+
+extern bool IsAlyxInInjuredMode( void );
+
+//
+//
+//
+
+class CAI_InjuredFollowGoal : public CAI_FollowGoal
+{
+ DECLARE_CLASS( CAI_InjuredFollowGoal, CAI_FollowGoal );
+
+public:
+
+ virtual void EnableGoal( CAI_BaseNPC *pAI );
+ virtual void DisableGoal( CAI_BaseNPC *pAI );
+
+ DECLARE_DATADESC();
+};
+
+//
+//
+//
+
+class CAI_BehaviorAlyxInjured : public CAI_FollowBehavior
+{
+ DECLARE_CLASS( CAI_BehaviorAlyxInjured, CAI_FollowBehavior );
+ DECLARE_DATADESC();
+
+public:
+ CAI_BehaviorAlyxInjured( void );
+
+ virtual const char *GetName( void ) { return "AlyxInjuredFollow"; }
+ virtual Activity NPC_TranslateActivity( Activity nActivity );
+ virtual int TranslateSchedule( int scheduleType );
+ virtual void Spawn( void );
+ virtual void OnRestore( void );
+ virtual void StartTask( const Task_t *pTask );
+ virtual int SelectFailSchedule( int failedSchedule, int failedTask, AI_TaskFailureCode_t taskFailCode );
+ virtual void GatherConditions( void );
+ virtual Activity GetFlinchActivity( bool bHeavyDamage, bool bGesture );
+
+ enum
+ {
+ // Schedules
+ SCHED_INJURED_COWER = BaseClass::NEXT_SCHEDULE,
+ SCHED_INJURED_FEAR_FACE,
+ SCHED_INJURED_RUN_FROM_ENEMY,
+ NEXT_SCHEDULE,
+
+ // Tasks
+ TASK_FIND_INJURED_COVER_FROM_ENEMY = BaseClass::NEXT_TASK,
+ NEXT_TASK,
+
+ // Conditions
+ COND_INJURED_TOO_FAR_FROM_PLAYER = BaseClass::NEXT_CONDITION,
+ COND_INJURED_OVERWHELMED,
+ NEXT_CONDITION
+ };
+
+ bool IsReadinessCapable( void ) { return ( IsInjured() == false ); } // Never use the readiness system when injured
+ bool IsInjured( void ) const;
+
+private:
+
+ void SpeakIfAllowed( AIConcept_t concept );
+ bool ShouldRunToCover( void );
+ bool ShouldRunToFollowGoal( void );
+ bool FindThreatDirection2D( const Vector &vecSource, Vector *vecOut );
+ bool FindCoverFromEnemyBehindTarget( CBaseEntity *pTarget, float flRadius, Vector *vecOut );
+ void PopulateActivityMap( void );
+ int NumKnownEnemiesInRadius( const Vector &vecSource, float flRadius );
+
+ CUtlMap<Activity,Activity> m_ActivityMap;
+
+ float m_flNextWarnTime;
+
+protected:
+ DEFINE_CUSTOM_SCHEDULE_PROVIDER;
+};
+
+
+#endif // AI_BEHAVIOR_ALYX_INJURED_H