summaryrefslogtreecommitdiff
path: root/game/server/effects.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/effects.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/effects.h')
-rw-r--r--game/server/effects.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/game/server/effects.h b/game/server/effects.h
new file mode 100644
index 0000000..364657f
--- /dev/null
+++ b/game/server/effects.h
@@ -0,0 +1,68 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef EFFECTS_H
+#define EFFECTS_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class CBaseEntity;
+class Vector;
+
+
+//-----------------------------------------------------------------------------
+// The rotor wash shooter. It emits gibs when pushed by a rotor wash
+//-----------------------------------------------------------------------------
+abstract_class IRotorWashShooter
+{
+public:
+ virtual CBaseEntity *DoWashPush( float flWashStartTime, const Vector &vecForce ) = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Gets at the interface if the entity supports it
+//-----------------------------------------------------------------------------
+IRotorWashShooter *GetRotorWashShooter( CBaseEntity *pEntity );
+
+class CEnvQuadraticBeam : public CPointEntity
+{
+ DECLARE_CLASS( CEnvQuadraticBeam, CPointEntity );
+
+public:
+ void Spawn();
+ void SetSpline( const Vector &control, const Vector &target )
+ {
+ m_targetPosition = target;
+ m_controlPosition = control;
+ }
+ void SetScrollRate( float rate )
+ {
+ m_scrollRate = rate;
+ }
+
+ void SetWidth( float width )
+ {
+ m_flWidth = width;
+ }
+
+private:
+ CNetworkVector( m_targetPosition );
+ CNetworkVector( m_controlPosition );
+ CNetworkVar( float, m_scrollRate );
+ CNetworkVar( float, m_flWidth );
+
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+};
+CEnvQuadraticBeam *CreateQuadraticBeam( const char *pSpriteName, const Vector &start, const Vector &control, const Vector &end, float width, CBaseEntity *pOwner );
+
+
+#endif // EFFECTS_H