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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/dod/dod_team.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/dod/dod_team.cpp')
| -rw-r--r-- | game/server/dod/dod_team.cpp | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/game/server/dod/dod_team.cpp b/game/server/dod/dod_team.cpp new file mode 100644 index 0000000..b274dd1 --- /dev/null +++ b/game/server/dod/dod_team.cpp @@ -0,0 +1,168 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Team management class. Contains all the details for a specific team +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "dod_team.h" +#include "entitylist.h" +#include "dod_shareddefs.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +// Datatable +IMPLEMENT_SERVERCLASS_ST(CDODTeam, DT_DODTeam) +END_SEND_TABLE() + +LINK_ENTITY_TO_CLASS( dod_team_manager, CDODTeam ); + +//----------------------------------------------------------------------------- +// Purpose: Get a pointer to the specified TF team manager +//----------------------------------------------------------------------------- +CDODTeam *GetGlobalDODTeam( int iIndex ) +{ + return (CDODTeam*)GetGlobalTeam( iIndex ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Needed because this is an entity, but should never be used +//----------------------------------------------------------------------------- +void CDODTeam::Init( const char *pName, int iNumber ) +{ + BaseClass::Init( pName, iNumber ); + + // Only detect changes every half-second. + NetworkProp()->SetUpdateInterval( 0.75f ); + + m_hPlayerClassInfoHandles.Purge(); +} + +void CDODTeam::AddPlayerClass( const char *szClassName ) +{ + PLAYERCLASS_FILE_INFO_HANDLE hPlayerClassInfo; + + if ( ReadPlayerClassDataFromFileForSlot( filesystem, szClassName, &hPlayerClassInfo, GetEncryptionKey() ) ) + { + m_hPlayerClassInfoHandles.AddToTail( hPlayerClassInfo ); + } + else + { + Assert( !"missing playerclass script file" ); + Msg( "Missing playerclass script file for class: %s\n", szClassName ); + } +} + +const CDODPlayerClassInfo &CDODTeam::GetPlayerClassInfo( int iPlayerClass ) const +{ + Assert( iPlayerClass >= 0 && iPlayerClass < m_hPlayerClassInfoHandles.Count() ); + + const FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[iPlayerClass] ); + const CDODPlayerClassInfo *pDODInfo; + + #ifdef _DEBUG + pDODInfo = dynamic_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); + Assert( pDODInfo ); + #else + pDODInfo = static_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); + #endif + + return *pDODInfo; +} + +bool CDODTeam::IsClassOnTeam( const char *pszClassName, int &iClassNum ) const +{ + iClassNum = PLAYERCLASS_UNDEFINED; + + // Random is always on every team + if( FStrEq( pszClassName, "cls_random" ) ) + { + iClassNum = PLAYERCLASS_RANDOM; + return true; + } + + for( int i=0;i<m_hPlayerClassInfoHandles.Count(); i++ ) + { + FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[i] ); + + if( stricmp( pszClassName, pPlayerClassInfo->m_szSelectCmd ) == 0 ) + { + iClassNum = i; + return true; + } + } + + return false; +} + +void CDODTeam::ResetScores( void ) +{ + SetRoundsWon(0); + SetScore(0); +} + +//================================== +// TEAMS! +//================================== + +// US REGULARS +//================== + +class CDODTeam_Allies : public CDODTeam +{ +DECLARE_CLASS( CDODTeam_Allies, CDODTeam ); + +DECLARE_SERVERCLASS(); + + virtual void Init( const char *pName, int iNumber ) + { + BaseClass::Init( pName, iNumber ); + + int i = 0; + while( pszTeamAlliesClasses[i] != NULL ) + { + AddPlayerClass( pszTeamAlliesClasses[i] ); + i++; + } + } + + virtual const char *GetTeamName( void ) { return "#Teamname_Allies"; } +}; + +IMPLEMENT_SERVERCLASS_ST(CDODTeam_Allies, DT_DODTeam_Allies) +END_SEND_TABLE() + +LINK_ENTITY_TO_CLASS( dod_team_allies, CDODTeam_Allies ); + + +// AXIS REGULAR +//================== + +class CDODTeam_Axis : public CDODTeam +{ +DECLARE_CLASS( CDODTeam_Axis, CDODTeam ); + +DECLARE_SERVERCLASS(); + + virtual void Init( const char *pName, int iNumber ) + { + BaseClass::Init( pName, iNumber ); + + int i = 0; + while( pszTeamAxisClasses[i] != NULL ) + { + AddPlayerClass( pszTeamAxisClasses[i] ); + i++; + } + } + + virtual const char *GetTeamName( void ) { return "#Teamname_Allies"; } +}; + +IMPLEMENT_SERVERCLASS_ST(CDODTeam_Axis, DT_DODTeam_Axis) +END_SEND_TABLE() + +LINK_ENTITY_TO_CLASS( dod_team_axis, CDODTeam_Axis );
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