diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/dod/dod_smokegrenade.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/dod/dod_smokegrenade.cpp')
| -rw-r--r-- | game/server/dod/dod_smokegrenade.cpp | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/game/server/dod/dod_smokegrenade.cpp b/game/server/dod/dod_smokegrenade.cpp new file mode 100644 index 0000000..a43fc90 --- /dev/null +++ b/game/server/dod/dod_smokegrenade.cpp @@ -0,0 +1,121 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "dod_smokegrenade.h" +#include "particle_parse.h" + +LINK_ENTITY_TO_CLASS( grenade_smoke, CDODSmokeGrenade ); +PRECACHE_WEAPON_REGISTER( grenade_smoke ); + +BEGIN_DATADESC( CDODSmokeGrenade ) + DEFINE_THINKFUNC( Think_Emit ), + DEFINE_THINKFUNC( Think_Fade ), + DEFINE_THINKFUNC( Think_Remove ) +END_DATADESC() + +IMPLEMENT_SERVERCLASS_ST( CDODSmokeGrenade, DT_DODSmokeGrenade ) + SendPropTime(SENDINFO(m_flSmokeSpawnTime) ), +END_SEND_TABLE() + +void CDODSmokeGrenade::Spawn() +{ + BaseClass::Spawn(); + + SetThink( &CDODSmokeGrenade::Think_Emit ); + SetNextThink( gpGlobals->curtime + 0.5 ); + + m_bInitialSmoke = false; + m_flRemoveTime = -1; + m_flSmokeSpawnTime = 0; +} + +void CDODSmokeGrenade::Precache() +{ + PrecacheScriptSound( "SmokeGrenade.Bounce" ); + PrecacheParticleSystem( "smokegrenade" ); + PrecacheParticleSystem( "smokegrenade_jet" ); + BaseClass::Precache(); +} + +void CDODSmokeGrenade::BounceSound( void ) +{ + EmitSound( "SmokeGrenade.Bounce" ); +} + +void CDODSmokeGrenade::Think_Emit( void ) +{ + // if we're stationary and have not yet created smoke, do so now + Vector vel; + AngularImpulse a; + VPhysicsGetObject()->GetVelocity( &vel, &a ); + + if ( vel.Length() < 15.0 && !m_bInitialSmoke ) + { + VPhysicsGetObject()->EnableMotion( false ); + + // Smoke Cloud + DispatchParticleEffect( "smokegrenade", GetAbsOrigin(), vec3_angle ); + + // Smoke Jet + DispatchParticleEffect( "smokegrenade_jet", PATTACH_POINT, this, "jet" ); + + EmitSound( "BaseSmokeEffect.Sound" ); + + m_flRemoveTime = gpGlobals->curtime + 10; + + m_bInitialSmoke = true; + + m_flSmokeSpawnTime = gpGlobals->curtime; + } + + // if its past our bedtime, fade out + if ( m_flRemoveTime > 0 && gpGlobals->curtime > m_flRemoveTime ) + { + m_nRenderMode = kRenderTransColor; + SetThink( &CDODSmokeGrenade::Think_Fade ); + } + + SetNextThink( gpGlobals->curtime + 0.1 ); +} + +// Fade the projectile out over time before making it disappear +void CDODSmokeGrenade::Think_Fade() +{ + m_bFading = true; + + SetNextThink( gpGlobals->curtime ); + + color32 c = GetRenderColor(); + c.a -= 1; + SetRenderColor( c.r, c.b, c.g, c.a ); + + if ( !c.a ) + { + SetModelName( NULL_STRING );//invisible + SetNextThink( gpGlobals->curtime + 10 ); + SetThink( &CDODSmokeGrenade::Think_Remove ); // Spit out smoke for 10 seconds. + SetSolid( SOLID_NONE ); + } +} + +void CDODSmokeGrenade::Think_Remove() +{ + // stop all effects + StopParticleEffects( this ); + + SetModelName( NULL_STRING );//invisible + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_NONE ); + + UTIL_Remove( this ); +} + + +void CDODSmokeGrenade::Detonate( void ) +{ + // Intentionally blank - our detonate does nothing +}
\ No newline at end of file |