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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/dod/dod_riflegrenade_ger.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/dod/dod_riflegrenade_ger.h')
-rw-r--r--game/server/dod/dod_riflegrenade_ger.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/game/server/dod/dod_riflegrenade_ger.h b/game/server/dod/dod_riflegrenade_ger.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef DOD_RIFLEGRENADE_GER_H
+#define DOD_RIFLEGRENADE_GER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "dod_basegrenade.h"
+
+class CDODRifleGrenadeGER : public CDODBaseGrenade
+{
+public:
+ DECLARE_CLASS( CDODRifleGrenadeGER, CDODBaseGrenade );
+
+ DECLARE_SERVERCLASS();
+
+ // Overrides
+public:
+ CDODRifleGrenadeGER() {}
+ virtual void Spawn();
+ virtual void Precache();
+
+ // Grenade stuff.
+public:
+
+ static CDODRifleGrenadeGER* Create(
+ const Vector &position,
+ const QAngle &angles,
+ const Vector &velocity,
+ const AngularImpulse &angVelocity,
+ CBaseCombatCharacter *pOwner,
+ float timer,
+ DODWeaponID weaponID );
+
+ virtual char *GetExplodingClassname();
+
+ virtual float GetElasticity() { return 0.05; }
+
+private:
+ float m_flDetonateTime;
+};
+
+
+#endif // DOD_RIFLEGRENADE_GER_H