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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/dod/dod_riflegrenade_ger.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/dod/dod_riflegrenade_ger.cpp')
| -rw-r--r-- | game/server/dod/dod_riflegrenade_ger.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/game/server/dod/dod_riflegrenade_ger.cpp b/game/server/dod/dod_riflegrenade_ger.cpp new file mode 100644 index 0000000..8100818 --- /dev/null +++ b/game/server/dod/dod_riflegrenade_ger.cpp @@ -0,0 +1,72 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "dod_riflegrenade_ger.h" +#include "dod_shareddefs.h" + +#define GRENADE_MODEL "models/Weapons/w_k98_rg_grenade.mdl" + +LINK_ENTITY_TO_CLASS( grenade_riflegren_ger, CDODRifleGrenadeGER ); +PRECACHE_WEAPON_REGISTER( grenade_riflegren_ger ); + +IMPLEMENT_SERVERCLASS_ST( CDODRifleGrenadeGER, DT_DODRifleGrenadeGER ) +END_SEND_TABLE() + +CDODRifleGrenadeGER* CDODRifleGrenadeGER::Create( + const Vector &position, + const QAngle &angles, + const Vector &velocity, + const AngularImpulse &angVelocity, + CBaseCombatCharacter *pOwner, + float timer, + DODWeaponID weaponID ) +{ + CDODRifleGrenadeGER *pGrenade = (CDODRifleGrenadeGER*)CBaseEntity::Create( "grenade_riflegren_ger", position, angles, pOwner ); + + Assert( pGrenade ); + + if( !pGrenade ) + return NULL; + + IPhysicsObject *pPhysicsObject = pGrenade->VPhysicsGetObject(); + if ( pPhysicsObject ) + { + pPhysicsObject->AddVelocity( &velocity, &angVelocity ); + } + + // Who threw this grenade + pGrenade->SetThrower( pOwner ); + + pGrenade->ChangeTeam( pOwner->GetTeamNumber() ); + + // How long until we explode + pGrenade->SetDetonateTimerLength( timer ); + + // Save the weapon id for stats purposes + pGrenade->m_EmitterWeaponID = weaponID; + + return pGrenade; +} + +void CDODRifleGrenadeGER::Spawn() +{ + SetModel( GRENADE_MODEL ); + BaseClass::Spawn(); +} + +void CDODRifleGrenadeGER::Precache() +{ + PrecacheModel( GRENADE_MODEL ); + PrecacheScriptSound( "HEGrenade.Bounce" ); + BaseClass::Precache(); +} + +//Pass the classname of the exploding version of this grenade. +char *CDODRifleGrenadeGER::GetExplodingClassname() +{ + return "weapon_riflegren_ger_live"; +}
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