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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/dod/dod_player_resource.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/dod/dod_player_resource.h')
-rw-r--r--game/server/dod/dod_player_resource.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/game/server/dod/dod_player_resource.h b/game/server/dod/dod_player_resource.h
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+++ b/game/server/dod/dod_player_resource.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: DOD's custom CPlayerResource
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DOD_PLAYER_RESOURCE_H
+#define DOD_PLAYER_RESOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CDODPlayerResource : public CPlayerResource
+{
+ DECLARE_CLASS( CDODPlayerResource, CPlayerResource );
+
+public:
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+
+ CDODPlayerResource();
+
+ virtual void UpdatePlayerData( void );
+ virtual void Spawn( void );
+
+protected:
+ CNetworkArray( int, m_iObjScore, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iPlayerClass, MAX_PLAYERS+1 );
+};
+
+#endif // DOD_PLAYER_RESOURCE_H