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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/dod/dod_client.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/dod/dod_client.cpp')
| -rw-r--r-- | game/server/dod/dod_client.cpp | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/game/server/dod/dod_client.cpp b/game/server/dod/dod_client.cpp new file mode 100644 index 0000000..2d6160c --- /dev/null +++ b/game/server/dod/dod_client.cpp @@ -0,0 +1,236 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== tf_client.cpp ======================================================== + + HL2 client/server game specific stuff + +*/ + +#include "cbase.h" +#include "player.h" +#include "gamerules.h" +#include "entitylist.h" +#include "physics.h" +#include "game.h" +#include "ai_network.h" +#include "ai_node.h" +#include "ai_hull.h" +#include "shake.h" +#include "player_resource.h" +#include "engine/IEngineSound.h" +#include "dod_player.h" +#include "dod_gamerules.h" +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer ); + +extern bool g_fGameOver; + +void FinishClientPutInServer( CDODPlayer *pPlayer ) +{ + pPlayer->InitialSpawn(); + pPlayer->Spawn(); + + if (!pPlayer->IsBot()) + { + // When the player first joins the server, they + pPlayer->m_takedamage = DAMAGE_NO; + pPlayer->pl.deadflag = true; + pPlayer->m_lifeState = LIFE_DEAD; + pPlayer->AddEffects( EF_NODRAW ); + pPlayer->SetThink( NULL ); + + if ( 1 ) + { + pPlayer->ChangeTeam( TEAM_UNASSIGNED ); + + // Move them to the first intro camera. + pPlayer->MoveToNextIntroCamera(); + pPlayer->SetMoveType( MOVETYPE_NONE ); + } + } + + + char sName[128]; + Q_strncpy( sName, pPlayer->GetPlayerName(), sizeof( sName ) ); + + // First parse the name and remove any %'s + for ( char *pApersand = sName; pApersand != NULL && *pApersand != 0; pApersand++ ) + { + // Replace it with a space + if ( *pApersand == '%' ) + *pApersand = ' '; + } + + // notify other clients of player joining the game + UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "#Game_connected", sName[0] != 0 ? sName : "<unconnected>" ); +} + +/* +=========== +ClientPutInServer + +called each time a player is spawned into the game +============ +*/ +void ClientPutInServer( edict_t *pEdict, const char *playername ) +{ + // Allocate a CBaseTFPlayer for pev, and call spawn + CDODPlayer *pPlayer = CDODPlayer::CreatePlayer( "player", pEdict ); + + pPlayer->SetPlayerName( playername ); +} + + +void ClientActive( edict_t *pEdict, bool bLoadGame ) +{ + // Can't load games in CS! + Assert( !bLoadGame ); + + CDODPlayer *pPlayer = ToDODPlayer( CBaseEntity::Instance( pEdict ) ); + FinishClientPutInServer( pPlayer ); +} + + +/* +=============== +const char *GetGameDescription() + +Returns the descriptive name of this .dll. E.g., Half-Life, or Team Fortress 2 +=============== +*/ +const char *GetGameDescription() +{ + if ( g_pGameRules ) // this function may be called before the world has spawned, and the game rules initialized + return g_pGameRules->GetGameDescription(); + else + return "Day of Defeat"; +} + +int g_iHelmetModels[NUM_HELMETS]; + +//----------------------------------------------------------------------------- +// Purpose: Precache game-specific models & sounds +//----------------------------------------------------------------------------- +void ClientGamePrecache( void ) +{ + // Materials used by the client effects + CBaseEntity::PrecacheModel( "sprites/white.vmt" ); + CBaseEntity::PrecacheModel( "sprites/physbeam.vmt" ); + + for( int i=0;i<NUM_HELMETS;i++ ) + { + g_iHelmetModels[i] = CBaseEntity::PrecacheModel( m_pszHelmetModels[i] ); + } + +// Moved to pure_server_minimal.txt +// // Sniper scope +// engine->ForceExactFile( "sprites/scopes/scope_spring_ul.vmt" ); +// engine->ForceExactFile( "sprites/scopes/scope_spring_ul.vtf" ); +// engine->ForceExactFile( "sprites/scopes/scope_spring_ur.vmt" ); +// engine->ForceExactFile( "sprites/scopes/scope_spring_ur.vtf" ); +// engine->ForceExactFile( "sprites/scopes/scope_spring_ll.vmt" ); +// engine->ForceExactFile( "sprites/scopes/scope_spring_ll.vtf" ); +// engine->ForceExactFile( "sprites/scopes/scope_spring_lr.vmt" ); +// engine->ForceExactFile( "sprites/scopes/scope_spring_lr.vtf" ); +// +// engine->ForceExactFile( "sprites/scopes/scope_k43_ul.vmt" ); +// engine->ForceExactFile( "sprites/scopes/scope_k43_ul.vtf" ); +// engine->ForceExactFile( "sprites/scopes/scope_k43_ur.vmt" ); +// engine->ForceExactFile( "sprites/scopes/scope_k43_ur.vtf" ); +// engine->ForceExactFile( "sprites/scopes/scope_k43_ll.vmt" ); +// engine->ForceExactFile( "sprites/scopes/scope_k43_ll.vtf" ); +// engine->ForceExactFile( "sprites/scopes/scope_k43_lr.vmt" ); +// engine->ForceExactFile( "sprites/scopes/scope_k43_lr.vtf" ); +// +// // Smoke grenade-related files +// engine->ForceExactFile( "particle/particle_smokegrenade1.vmt" ); +// engine->ForceExactFile( "particle/particle_smokegrenade.vtf" ); +// engine->ForceExactFile( "effects/stun.vmt" ); +// +// // DSP presets - don't want people avoiding the deafening + ear ring +// engine->ForceExactFile( "scripts/dsp_presets.txt" ); +// +// // force weapon scripts because people are dirty cheaters +// engine->ForceExactFile( "scripts/weapon_30cal.ctx"); +// engine->ForceExactFile( "scripts/weapon_amerknife.ctx"); +// engine->ForceExactFile( "scripts/weapon_bar.ctx"); +// engine->ForceExactFile( "scripts/weapon_bazooka.ctx"); +// engine->ForceExactFile( "scripts/weapon_c96.ctx"); +// engine->ForceExactFile( "scripts/weapon_colt.ctx"); +// engine->ForceExactFile( "scripts/weapon_frag_ger.ctx"); +// engine->ForceExactFile( "scripts/weapon_frag_ger_live.ctx"); +// engine->ForceExactFile( "scripts/weapon_frag_us.ctx"); +// engine->ForceExactFile( "scripts/weapon_frag_us_live.ctx"); +// engine->ForceExactFile( "scripts/weapon_garand.ctx"); +// engine->ForceExactFile( "scripts/weapon_k98.ctx"); +// engine->ForceExactFile( "scripts/weapon_k98_scoped.ctx"); +// engine->ForceExactFile( "scripts/weapon_m1carbine.ctx"); +// engine->ForceExactFile( "scripts/weapon_mg42.ctx"); +// engine->ForceExactFile( "scripts/weapon_mp40.ctx"); +// engine->ForceExactFile( "scripts/weapon_mp44.ctx"); +// engine->ForceExactFile( "scripts/weapon_p38.ctx"); +// engine->ForceExactFile( "scripts/weapon_pschreck.ctx"); +// engine->ForceExactFile( "scripts/weapon_riflegren_ger.ctx"); +// engine->ForceExactFile( "scripts/weapon_riflegren_ger_live.ctx"); +// engine->ForceExactFile( "scripts/weapon_riflegren_us.ctx"); +// engine->ForceExactFile( "scripts/weapon_riflegren_us_live.ctx"); +// engine->ForceExactFile( "scripts/weapon_smoke_ger.ctx"); +// engine->ForceExactFile( "scripts/weapon_smoke_us.ctx"); +// engine->ForceExactFile( "scripts/weapon_spade.ctx"); +// engine->ForceExactFile( "scripts/weapon_spring.ctx"); +// engine->ForceExactFile( "scripts/weapon_thompson.ctx"); +} + + +// called by ClientKill and DeadThink +void respawn( CBaseEntity *pEdict, bool fCopyCorpse ) +{ + if (gpGlobals->coop || gpGlobals->deathmatch) + { + if ( fCopyCorpse ) + { + // make a copy of the dead body for appearances sake + dynamic_cast< CBasePlayer* >( pEdict )->CreateCorpse(); + } + + // respawn player + pEdict->Spawn(); + } + else + { // restart the entire server + engine->ServerCommand("reload\n"); + } +} + +void GameStartFrame( void ) +{ + VPROF( "GameStartFrame" ); + + if ( g_fGameOver ) + return; + + gpGlobals->teamplay = teamplay.GetInt() ? true : false; + + extern void Bot_RunAll(); + Bot_RunAll(); +} + +//========================================================= +// instantiate the proper game rules object +//========================================================= +void InstallGameRules() +{ + CreateGameRulesObject( "CDODGameRules" ); +} |