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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/data_collector.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/data_collector.h')
| -rw-r--r-- | game/server/data_collector.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/game/server/data_collector.h b/game/server/data_collector.h new file mode 100644 index 0000000..ba1b9fd --- /dev/null +++ b/game/server/data_collector.h @@ -0,0 +1,37 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// data_collector.h +// Data collection system +// Author: Michael S. Booth, June 2004 + +#ifndef _DATA_COLLECTOR_H_ +#define _DATA_COLLECTOR_H_ + +#include <igameevents.h> +#include <KeyValues.h> + +/** + * This class is used to monitor the event stream and + * store interesting events to disk for later analysis. + */ +class CDataCollector : public IGameEventListener +{ +public: + CDataCollector( void ); + ~CDataCollector(); + + // IGameEventListener + virtual void FireGameEvent( KeyValues *event ); +}; + + +extern void StartDataCollection( void ); +extern void StopDataCollection( void ); + + +#endif // _DATA_COLLECTOR_H_ |