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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/cstrike/item_ammo.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/cstrike/item_ammo.cpp')
| -rw-r--r-- | game/server/cstrike/item_ammo.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/game/server/cstrike/item_ammo.cpp b/game/server/cstrike/item_ammo.cpp new file mode 100644 index 0000000..7b09cc5 --- /dev/null +++ b/game/server/cstrike/item_ammo.cpp @@ -0,0 +1,147 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "cbase.h" +#include "items.h" +#include "cs_player.h" +#include "weapon_csbase.h" +#include "cs_ammodef.h" + + +//----------------------------------------------------------------------------- +class CItemAmmo : public CItem +{ +public: + DECLARE_CLASS( CItemAmmo, CItem ); + + bool MyTouch( CBasePlayer *pBasePlayer ) + { + CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer ); + if ( !pPlayer ) + { + Assert( false ); + return false; + } + + int ammoIndex = GetCSAmmoDef()->Index( GetAmmoName() ); + if ( ammoIndex < 0 ) + { + Assert( false ); + return false; + } + + pPlayer->GiveAmmo( GetCSAmmoDef()->GetBuySize( ammoIndex ), ammoIndex ); + + return true; + } + + virtual const char * GetAmmoName( void ) const { return NULL; } +}; + +//----------------------------------------------------------------------------- +class CItemAmmo50AE : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmo50AE, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_50AE; } +}; + +LINK_ENTITY_TO_CLASS( ammo_50ae, CItemAmmo50AE ); + +//----------------------------------------------------------------------------- +class CItemAmmo762MM : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmo762MM, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_762MM; } +}; + +LINK_ENTITY_TO_CLASS( ammo_762mm, CItemAmmo762MM ); + +//----------------------------------------------------------------------------- +class CItemAmmo556MM : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmo556MM, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_556MM; } +}; + +LINK_ENTITY_TO_CLASS( ammo_556mm, CItemAmmo556MM ); + +//----------------------------------------------------------------------------- +class CItemAmmo556MM_BOX : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmo556MM_BOX, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_556MM_BOX; } +}; + +LINK_ENTITY_TO_CLASS( ammo_556mm_box, CItemAmmo556MM_BOX ); + +//----------------------------------------------------------------------------- +class CItemAmmo338MAG : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmo338MAG, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_338MAG; } +}; + +LINK_ENTITY_TO_CLASS( ammo_338mag, CItemAmmo338MAG ); + +//----------------------------------------------------------------------------- +class CItemAmmo9MM : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmo9MM, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_9MM; } +}; + +LINK_ENTITY_TO_CLASS( ammo_9mm, CItemAmmo9MM ); + +//----------------------------------------------------------------------------- +class CItemAmmoBuckshot : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmoBuckshot, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_BUCKSHOT; } +}; + +LINK_ENTITY_TO_CLASS( ammo_buckshot, CItemAmmoBuckshot ); + +//----------------------------------------------------------------------------- +class CItemAmmo45ACP : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmo45ACP, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_45ACP; } +}; + +LINK_ENTITY_TO_CLASS( ammo_45acp, CItemAmmo45ACP ); + +//----------------------------------------------------------------------------- +class CItemAmmo357SIG : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmo357SIG, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_357SIG; } +}; + +LINK_ENTITY_TO_CLASS( ammo_357sig, CItemAmmo357SIG ); + +//----------------------------------------------------------------------------- +class CItemAmmo57MM : public CItemAmmo +{ +public: + DECLARE_CLASS( CItemAmmo57MM, CItemAmmo ); + virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_57MM; } +}; + +LINK_ENTITY_TO_CLASS( ammo_57mm, CItemAmmo57MM ); + +//----------------------------------------------------------------------------- + |