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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/cplane.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/cplane.cpp')
-rw-r--r--game/server/cplane.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/game/server/cplane.cpp b/game/server/cplane.cpp
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+++ b/game/server/cplane.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "game.h"
+#include "cplane.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//=========================================================
+// Plane
+//=========================================================
+CPlane::CPlane ( void )
+{
+ m_fInitialized = FALSE;
+}
+
+//=========================================================
+// InitializePlane - Takes a normal for the plane and a
+// point on the plane and
+//=========================================================
+void CPlane::InitializePlane ( const Vector &vecNormal, const Vector &vecPoint )
+{
+ m_vecNormal = vecNormal;
+ m_flDist = DotProduct ( m_vecNormal, vecPoint );
+ m_fInitialized = TRUE;
+}
+
+
+//=========================================================
+// PointInFront - determines whether the given vector is
+// in front of the plane.
+//=========================================================
+bool CPlane::PointInFront ( const Vector &vecPoint )
+{
+ float flFace;
+
+ if ( !m_fInitialized )
+ {
+ return FALSE;
+ }
+
+ flFace = DotProduct ( m_vecNormal, vecPoint ) - m_flDist;
+
+ if ( flFace >= 0 )
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+//=========================================================
+//=========================================================
+float CPlane::PointDist ( const Vector &vecPoint )
+{
+ float flDist;
+
+ if ( !m_fInitialized )
+ {
+ return FALSE;
+ }
+
+ flDist = DotProduct ( m_vecNormal, vecPoint ) - m_flDist;
+
+ return flDist;
+} \ No newline at end of file