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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/cplane.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/cplane.cpp')
| -rw-r--r-- | game/server/cplane.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/game/server/cplane.cpp b/game/server/cplane.cpp new file mode 100644 index 0000000..ccea553 --- /dev/null +++ b/game/server/cplane.cpp @@ -0,0 +1,71 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "game.h" +#include "cplane.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//========================================================= +// Plane +//========================================================= +CPlane::CPlane ( void ) +{ + m_fInitialized = FALSE; +} + +//========================================================= +// InitializePlane - Takes a normal for the plane and a +// point on the plane and +//========================================================= +void CPlane::InitializePlane ( const Vector &vecNormal, const Vector &vecPoint ) +{ + m_vecNormal = vecNormal; + m_flDist = DotProduct ( m_vecNormal, vecPoint ); + m_fInitialized = TRUE; +} + + +//========================================================= +// PointInFront - determines whether the given vector is +// in front of the plane. +//========================================================= +bool CPlane::PointInFront ( const Vector &vecPoint ) +{ + float flFace; + + if ( !m_fInitialized ) + { + return FALSE; + } + + flFace = DotProduct ( m_vecNormal, vecPoint ) - m_flDist; + + if ( flFace >= 0 ) + { + return TRUE; + } + + return FALSE; +} + +//========================================================= +//========================================================= +float CPlane::PointDist ( const Vector &vecPoint ) +{ + float flDist; + + if ( !m_fInitialized ) + { + return FALSE; + } + + flDist = DotProduct ( m_vecNormal, vecPoint ) - m_flDist; + + return flDist; +}
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