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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/basetoggle.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/basetoggle.h')
| -rw-r--r-- | game/server/basetoggle.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/game/server/basetoggle.h b/game/server/basetoggle.h new file mode 100644 index 0000000..877e48d --- /dev/null +++ b/game/server/basetoggle.h @@ -0,0 +1,69 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: For the slow removing of the CBaseToggle entity +// only old entities that need it for backwards-compatibility should +// include this file +//=============================================================================// + +#ifndef BASETOGGLE_H +#define BASETOGGLE_H +#pragma once + +#include "baseentity.h" + + +class CBaseToggle : public CBaseEntity +{ + DECLARE_CLASS( CBaseToggle, CBaseEntity ); +public: + CBaseToggle(); + + virtual bool KeyValue( const char *szKeyName, const char *szValue ); + virtual bool KeyValue( const char *szKeyName, Vector vec ) { return BaseClass::KeyValue( szKeyName, vec ); }; + virtual bool KeyValue( const char *szKeyName, float flValue ) { return BaseClass::KeyValue( szKeyName, flValue ); }; + + TOGGLE_STATE m_toggle_state; + float m_flMoveDistance;// how far a door should slide or rotate + float m_flWait; + float m_flLip; + + Vector m_vecPosition1; + Vector m_vecPosition2; + + QAngle m_vecMoveAng; + QAngle m_vecAngle1; + QAngle m_vecAngle2; + + float m_flHeight; + EHANDLE m_hActivator; + Vector m_vecFinalDest; + QAngle m_vecFinalAngle; + + int m_movementType; + + DECLARE_DATADESC(); + + virtual float GetDelay( void ) { return m_flWait; } + + // common member functions + void LinearMove( const Vector &vecDest, float flSpeed ); + void LinearMoveDone( void ); + void AngularMove( const QAngle &vecDestAngle, float flSpeed ); + void AngularMoveDone( void ); + bool IsLockedByMaster( void ); + virtual void MoveDone( void ); + + static float AxisValue( int flags, const QAngle &angles ); + void AxisDir( void ); + static float AxisDelta( int flags, const QAngle &angle1, const QAngle &angle2 ); + + string_t m_sMaster; // If this button has a master switch, this is the targetname. + // A master switch must be of the multisource type. If all + // of the switches in the multisource have been triggered, then + // the button will be allowed to operate. Otherwise, it will be + // deactivated. +}; + + + +#endif // BASETOGGLE_H |