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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/base_transmit_proxy.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/base_transmit_proxy.h')
-rw-r--r--game/server/base_transmit_proxy.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/game/server/base_transmit_proxy.h b/game/server/base_transmit_proxy.h
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+++ b/game/server/base_transmit_proxy.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef BASE_TRANSMIT_PROXY_H
+#define BASE_TRANSMIT_PROXY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "ehandle.h"
+
+
+class CBaseEntity;
+
+
+class CBaseTransmitProxy
+{
+public:
+
+ CBaseTransmitProxy( CBaseEntity *pEnt );
+ virtual ~CBaseTransmitProxy();
+
+ // Override this to control the ShouldTransmit behavior of whatever entity the proxy is attached to.
+ // bPrevShouldTransmitResult is what the proxy's entity's ShouldTransmit() returned.
+ virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo, int nPrevShouldTransmitResult );
+
+
+ void AddRef();
+ void Release();
+
+private:
+ EHANDLE m_hEnt;
+ unsigned short m_refCount;
+};
+
+
+#endif // BASE_TRANSMIT_PROXY_H