diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/ai_tacticalservices.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/ai_tacticalservices.h')
| -rw-r--r-- | game/server/ai_tacticalservices.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/game/server/ai_tacticalservices.h b/game/server/ai_tacticalservices.h new file mode 100644 index 0000000..4ed844f --- /dev/null +++ b/game/server/ai_tacticalservices.h @@ -0,0 +1,80 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//============================================================================= + +#ifndef AI_TACTICALSERVICES_H +#define AI_TACTICALSERVICES_H + +#include "ai_component.h" + +#if defined( _WIN32 ) +#pragma once +#endif + +class CAI_Network; +class CAI_Pathfinder; + + +enum FlankType_t +{ + FLANKTYPE_NONE = 0, + FLANKTYPE_ARC, // Stay flFlankParam degrees of arc away from vecFlankRefPos + FLANKTYPE_RADIUS, // Stay flFlankParam units away from vecFlankRefPos +}; + + +//----------------------------------------------------------------------------- + +class CAI_TacticalServices : public CAI_Component +{ +public: + CAI_TacticalServices( CAI_BaseNPC *pOuter ) + : CAI_Component(pOuter), + m_pNetwork( NULL ) + { + m_bAllowFindLateralLos = true; + } + + void Init( CAI_Network *pNetwork ); + + bool FindLos( const Vector &threatPos, const Vector &threatEyePos, float minThreatDist, float maxThreatDist, float blockTime, Vector *pResult ); + bool FindLos( const Vector &threatPos, const Vector &threatEyePos, float minThreatDist, float maxThreatDist, float blockTime, FlankType_t eFlankType, const Vector &VecFlankRefPos, float flFlankParam, Vector *pResult ); + bool FindLateralLos( const Vector &threatPos, Vector *pResult ); + bool FindBackAwayPos( const Vector &vecThreat, Vector *pResult ); + bool FindCoverPos( const Vector &vThreatPos, const Vector &vThreatEyePos, float flMinDist, float flMaxDist, Vector *pResult ); + bool FindCoverPos( const Vector &vNearPos, const Vector &vThreatPos, const Vector &vThreatEyePos, float flMinDist, float flMaxDist, Vector *pResult ); + bool FindLateralCover( const Vector &vecThreat, float flMinDist, Vector *pResult ); + bool FindLateralCover( const Vector &vecThreat, float flMinDist, float distToCheck, int numChecksPerDir, Vector *pResult ); + bool FindLateralCover( const Vector &vNearPos, const Vector &vecThreat, float flMinDist, float distToCheck, int numChecksPerDir, Vector *pResult ); + + void AllowFindLateralLos( bool bAllow ) { m_bAllowFindLateralLos = bAllow; } + +private: + // Checks lateral cover + bool TestLateralCover( const Vector &vecCheckStart, const Vector &vecCheckEnd, float flMinDist ); + bool TestLateralLos( const Vector &vecCheckStart, const Vector &vecCheckEnd ); + + int FindBackAwayNode( const Vector &vecThreat ); + int FindCoverNode( const Vector &vThreatPos, const Vector &vThreatEyePos, float flMinDist, float flMaxDist ); + int FindCoverNode( const Vector &vNearPos, const Vector &vThreatPos, const Vector &vThreatEyePos, float flMinDist, float flMaxDist ); + int FindLosNode( const Vector &vThreatPos, const Vector &vThreatEyePos, float flMinThreatDist, float flMaxThreatDist, float flBlockTime, FlankType_t eFlankType, const Vector &vThreatFacing, float flFlankParam ); + + Vector GetNodePos( int ); + + CAI_Network *GetNetwork() { return m_pNetwork; } + const CAI_Network *GetNetwork() const { return m_pNetwork; } + + CAI_Pathfinder *GetPathfinder() { return m_pPathfinder; } + const CAI_Pathfinder *GetPathfinder() const { return m_pPathfinder; } + + CAI_Network *m_pNetwork; + CAI_Pathfinder *m_pPathfinder; + + bool m_bAllowFindLateralLos; // Allows us to turn Lateral LOS checking on/off. + + DECLARE_SIMPLE_DATADESC(); +}; + +//----------------------------------------------------------------------------- + +#endif // AI_TACTICALSERVICES_H |