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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/ai_looktarget.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/ai_looktarget.h')
| -rw-r--r-- | game/server/ai_looktarget.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/game/server/ai_looktarget.h b/game/server/ai_looktarget.h new file mode 100644 index 0000000..a98ceb0 --- /dev/null +++ b/game/server/ai_looktarget.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#pragma once +#ifndef AI_LOOKTARGET_H +#define AI_LOOKTARGET_H + +#define SF_LOOKTARGET_ONLYONCE 0x00000001 + +//============================================================================= +//============================================================================= +class CAI_LookTarget : public CPointEntity +{ +public: + DECLARE_CLASS( CAI_LookTarget, CPointEntity ); + DECLARE_DATADESC(); + + CAI_LookTarget() { m_flTimeNextAvailable = -1; } + + // Debugging + int DrawDebugTextOverlays(void); + + // Accessors & Availability + bool IsEligible( CBaseEntity *pLooker ); + bool IsEnabled() { return !m_bDisabled; } + bool IsAvailable() { return (gpGlobals->curtime > m_flTimeNextAvailable); } + void Reserve( float flDuration ); + + // Searching + static CAI_LookTarget *GetFirstLookTarget(); + static CAI_LookTarget *GetNextLookTarget( CAI_LookTarget *pCurrentTarget ); + + int m_iContext; + int m_iPriority; + + void Enable() { m_bDisabled = false; } + void Disable() { m_bDisabled = true; } + +private: + bool m_bDisabled; + float m_flTimeNextAvailable; + float m_flMaxDist; +}; + +#endif//AI_LOOKTARGET_H
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