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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/ai_link.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/ai_link.cpp')
| -rw-r--r-- | game/server/ai_link.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/game/server/ai_link.cpp b/game/server/ai_link.cpp new file mode 100644 index 0000000..6bf993d --- /dev/null +++ b/game/server/ai_link.cpp @@ -0,0 +1,57 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "ai_link.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +ASSERT_INVARIANT( ( bits_LINK_STALE_SUGGESTED | bits_LINK_OFF ) <= 255 && ( AI_MOVE_TYPE_BITS <= 255 ) ); +//----------------------------------------------------------------------------- +// Purpose: Given the source node ID, returns the destination ID +// Input : +// Output : +//----------------------------------------------------------------------------- +int CAI_Link::DestNodeID(int srcID) +{ + if (srcID == m_iSrcID) + { + return m_iDestID; + } + else + { + return m_iSrcID; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Constructor +// Input : +// Output : +//----------------------------------------------------------------------------- +CAI_Link::CAI_Link(void) +{ + m_iSrcID = -1; + m_iDestID = -1; + m_LinkInfo = 0; + m_timeStaleExpires = 0; + m_pDynamicLink = NULL; + + for (int hull=0;hull<NUM_HULLS;hull++) + { + m_iAcceptedMoveTypes[hull] = 0; + } + +}; |