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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/ai_goalentity.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/ai_goalentity.cpp')
| -rw-r--r-- | game/server/ai_goalentity.cpp | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/game/server/ai_goalentity.cpp b/game/server/ai_goalentity.cpp new file mode 100644 index 0000000..3198109 --- /dev/null +++ b/game/server/ai_goalentity.cpp @@ -0,0 +1,278 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" + +#include "utlrbtree.h" +#include "saverestore_utlvector.h" +#include "ai_goalentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// +// CAI_GoalEntity implementation +// + +BEGIN_DATADESC( CAI_GoalEntity ) + + DEFINE_KEYFIELD( m_iszActor, FIELD_STRING, "Actor" ), + DEFINE_KEYFIELD( m_iszGoal, FIELD_STRING, "Goal" ), + DEFINE_KEYFIELD( m_fStartActive, FIELD_BOOLEAN, "StartActive" ), + DEFINE_KEYFIELD( m_iszConceptModifiers, FIELD_STRING, "BaseConceptModifiers" ), + DEFINE_KEYFIELD( m_SearchType, FIELD_INTEGER, "SearchType" ), + DEFINE_UTLVECTOR( m_actors, FIELD_EHANDLE ), + DEFINE_FIELD( m_hGoalEntity, FIELD_EHANDLE ), + DEFINE_FIELD( m_flags, FIELD_INTEGER ), + + DEFINE_THINKFUNC( DelayedRefresh ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ), + DEFINE_INPUTFUNC( FIELD_VOID, "UpdateActors", InputUpdateActors ), + DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ), + +END_DATADESC() + + +//------------------------------------- + +void CAI_GoalEntity::Spawn() +{ + SetThink( &CAI_GoalEntity::DelayedRefresh ); + SetNextThink( gpGlobals->curtime + 0.1f ); +} + + +//------------------------------------- + +void CAI_GoalEntity::OnRestore() +{ + BaseClass::OnRestore(); + + ExitDormant(); + + if ( ( m_flags & ACTIVE ) ) + gEntList.AddListenerEntity( this ); +} + +//------------------------------------- + +void CAI_GoalEntity::DelayedRefresh() +{ + inputdata_t ignored; + if ( m_fStartActive ) + { + Assert( !(m_flags & ACTIVE) ); + InputActivate( ignored ); + m_fStartActive = false; + } + else + InputUpdateActors( ignored ); + + SetThink( NULL ); +} + +//------------------------------------- + +void CAI_GoalEntity::PruneActors() +{ + for ( int i = m_actors.Count() - 1; i >= 0; i-- ) + { + if ( m_actors[i] == NULL || m_actors[i]->IsMarkedForDeletion() || m_actors[i]->GetState() == NPC_STATE_DEAD ) + m_actors.FastRemove( i ); + } +} + +//------------------------------------- + +void CAI_GoalEntity::ResolveNames() +{ + m_actors.SetCount( 0 ); + + CBaseEntity *pEntity = NULL; + for (;;) + { + switch ( m_SearchType ) + { + case ST_ENTNAME: + { + pEntity = gEntList.FindEntityByName( pEntity, m_iszActor ); + break; + } + + case ST_CLASSNAME: + { + pEntity = gEntList.FindEntityByClassname( pEntity, STRING( m_iszActor ) ); + break; + } + } + + if ( !pEntity ) + break; + + CAI_BaseNPC *pActor = pEntity->MyNPCPointer(); + + if ( pActor && pActor->GetState() != NPC_STATE_DEAD ) + { + AIHANDLE temp; + temp = pActor; + m_actors.AddToTail( temp ); + } + } + + m_hGoalEntity = gEntList.FindEntityByName( NULL, m_iszGoal ); +} + +//------------------------------------- + +void CAI_GoalEntity::InputActivate( inputdata_t &inputdata ) +{ + if ( !( m_flags & ACTIVE ) ) + { + gEntList.AddListenerEntity( this ); + + UpdateActors(); + m_flags |= ACTIVE; + + for ( int i = 0; i < m_actors.Count(); i++ ) + { + EnableGoal( m_actors[i] ); + } + } +} + +//------------------------------------- + +void CAI_GoalEntity::InputUpdateActors( inputdata_t &inputdata ) +{ + int i; + CUtlRBTree<CAI_BaseNPC *> prevActors; + CUtlRBTree<CAI_BaseNPC *>::IndexType_t index; + + SetDefLessFunc( prevActors ); + + PruneActors(); + + for ( i = 0; i < m_actors.Count(); i++ ) + { + prevActors.Insert( m_actors[i] ); + } + + ResolveNames(); + + for ( i = 0; i < m_actors.Count(); i++ ) + { + index = prevActors.Find( m_actors[i] ); + if ( index == prevActors.InvalidIndex() ) + { + if ( m_flags & ACTIVE ) + EnableGoal( m_actors[i] ); + } + else + prevActors.Remove( m_actors[i] ); + } + + for ( index = prevActors.FirstInorder(); index != prevActors.InvalidIndex(); index = prevActors.NextInorder( index ) ) + { + if ( m_flags & ACTIVE ) + DisableGoal( prevActors[ index ] ); + } +} + +//------------------------------------- + +void CAI_GoalEntity::InputDeactivate( inputdata_t &inputdata ) +{ + if ( m_flags & ACTIVE ) + { + gEntList.RemoveListenerEntity( this ); + UpdateActors(); + m_flags &= ~ACTIVE; + + for ( int i = 0; i < m_actors.Count(); i++ ) + { + DisableGoal( m_actors[i] ); + } + } +} + +//------------------------------------- + +void CAI_GoalEntity::EnterDormant( void ) +{ + if ( m_flags & ACTIVE ) + { + m_flags |= DORMANT; + for ( int i = 0; i < m_actors.Count(); i++ ) + { + DisableGoal( m_actors[i] ); + } + } +} + +//------------------------------------- + +void CAI_GoalEntity::ExitDormant( void ) +{ + if ( m_flags & DORMANT ) + { + m_flags &= ~DORMANT; + + inputdata_t ignored; + InputUpdateActors( ignored ); + } +} + +//------------------------------------- + +void CAI_GoalEntity::UpdateOnRemove() +{ + if ( m_flags & ACTIVE ) + { + inputdata_t inputdata; + InputDeactivate( inputdata ); + } + BaseClass::UpdateOnRemove(); +} + +//------------------------------------- + +void CAI_GoalEntity::OnEntityCreated( CBaseEntity *pEntity ) +{ + Assert( m_flags & ACTIVE ); + + if ( pEntity->MyNPCPointer() ) + { + SetThink( &CAI_GoalEntity::DelayedRefresh ); + SetNextThink( gpGlobals->curtime + 0.1f ); + } + +} + +//------------------------------------- + +void CAI_GoalEntity::OnEntityDeleted( CBaseEntity *pEntity ) +{ + Assert( pEntity != this ); +} + +//----------------------------------------------------------------------------- + +int CAI_GoalEntity::DrawDebugTextOverlays() +{ + char tempstr[512]; + int offset = BaseClass::DrawDebugTextOverlays(); + + Q_snprintf( tempstr, sizeof(tempstr), "Active: %s", IsActive() ? "yes" : "no" ); + EntityText( offset, tempstr, 0 ); + offset++; + + return offset; +} + + |