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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/ai_basehumanoid.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef AI_BASEHUMANOID_H
+#define AI_BASEHUMANOID_H
+
+#include "ai_behavior.h"
+#include "ai_blended_movement.h"
+
+//-----------------------------------------------------------------------------
+// CLASS: CAI_BaseHumanoid
+//-----------------------------------------------------------------------------
+
+typedef CAI_BlendingHost< CAI_BehaviorHost<CAI_BaseNPC> > CAI_BaseHumanoidBase;
+
+class CAI_BaseHumanoid : public CAI_BaseHumanoidBase
+{
+ DECLARE_CLASS( CAI_BaseHumanoid, CAI_BaseHumanoidBase );
+
+public:
+ bool HandleInteraction(int interactionType, void *data, CBaseCombatCharacter* sourceEnt);
+
+ // Tasks
+ virtual void StartTask( const Task_t *pTask );
+ virtual void RunTask( const Task_t *pTask );
+ virtual void BuildScheduleTestBits( );
+
+ // Navigation
+ bool OnMoveBlocked( AIMoveResult_t *pResult );
+
+ // Damage
+ void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
+
+ // Various start tasks
+ virtual void StartTaskRangeAttack1( const Task_t *pTask );
+
+ // Various run tasks
+ virtual void RunTaskRangeAttack1( const Task_t *pTask );
+
+ // Purpose: check ammo
+ virtual void CheckAmmo( void );
+};
+
+//-----------------------------------------------------------------------------
+
+#endif