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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/AI_ResponseSystem.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/AI_ResponseSystem.h')
| -rw-r--r-- | game/server/AI_ResponseSystem.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/server/AI_ResponseSystem.h b/game/server/AI_ResponseSystem.h new file mode 100644 index 0000000..a7b3a79 --- /dev/null +++ b/game/server/AI_ResponseSystem.h @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef AI_RESPONSESYSTEM_H +#define AI_RESPONSESYSTEM_H + +#include "utlvector.h" + +#ifdef _WIN32 +#pragma once +#endif + +#include "AI_Criteria.h" + +abstract_class IResponseFilter +{ +public: + virtual ~IResponseFilter(){} + virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0; +}; + +abstract_class IResponseSystem +{ +public: + virtual ~IResponseSystem() {} + + virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0; + virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0; + virtual void PrecacheResponses( bool bEnable ) = 0; +}; + +IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile ); +IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore ); +void DestroyCustomResponseSystems(); + +class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler(); +class ISaveRestoreOps *GetResponseSystemSaveRestoreOps(); + +#endif // AI_RESPONSESYSTEM_H |