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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/AI_Criteria.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/AI_Criteria.cpp')
-rw-r--r--game/server/AI_Criteria.cpp501
1 files changed, 501 insertions, 0 deletions
diff --git a/game/server/AI_Criteria.cpp b/game/server/AI_Criteria.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include "cbase.h"
+#include "AI_Criteria.h"
+#include "ai_speech.h"
+#include <KeyValues.h>
+#include "engine/IEngineSound.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+AI_CriteriaSet::AI_CriteriaSet() : m_Lookup( 0, 0, CritEntry_t::LessFunc )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : src -
+//-----------------------------------------------------------------------------
+AI_CriteriaSet::AI_CriteriaSet( const AI_CriteriaSet& src ) : m_Lookup( 0, 0, CritEntry_t::LessFunc )
+{
+ // Use fast Copy CUtlRBTree CopyFrom. WARNING: It only handles POD.
+ m_Lookup.CopyFrom( src.m_Lookup );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+AI_CriteriaSet::~AI_CriteriaSet()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *criteria -
+// "" -
+// 1.0f -
+//-----------------------------------------------------------------------------
+void AI_CriteriaSet::AppendCriteria( const char *criteria, const char *value /*= ""*/, float weight /*= 1.0f*/ )
+{
+ // Note: value pointer may come from an entry inside m_Lookup!
+ // that value string must be copied out before any modification
+ // to the m_Lookup struct which could make the pointer invalid
+ int idx = FindCriterionIndex( criteria );
+ if ( idx == -1 )
+ {
+ CritEntry_t entry;
+ entry.criterianame = criteria;
+ MEM_ALLOC_CREDIT();
+ entry.SetValue(value);
+ entry.weight = weight;
+ m_Lookup.Insert( entry );
+ }
+ else
+ {
+ CritEntry_t *entry = &m_Lookup[ idx ];
+ entry->SetValue( value );
+ entry->weight = weight;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Removes criteria in a set
+//-----------------------------------------------------------------------------
+void AI_CriteriaSet::RemoveCriteria( const char *criteria )
+{
+ int idx = FindCriterionIndex( criteria );
+ if ( idx == -1 )
+ return;
+
+ m_Lookup.RemoveAt( idx );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : int
+//-----------------------------------------------------------------------------
+int AI_CriteriaSet::GetCount() const
+{
+ return m_Lookup.Count();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+// Output : int
+//-----------------------------------------------------------------------------
+int AI_CriteriaSet::FindCriterionIndex( const char *name ) const
+{
+ CritEntry_t search;
+ search.criterianame = name;
+ int idx = m_Lookup.Find( search );
+ if ( idx == m_Lookup.InvalidIndex() )
+ return -1;
+
+ return idx;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : index -
+// Output : char const
+//-----------------------------------------------------------------------------
+const char *AI_CriteriaSet::GetName( int index ) const
+{
+ static char namebuf[ 128 ];
+ if ( index < 0 || index >= (int)m_Lookup.Count() )
+ return "";
+
+ const CritEntry_t *entry = &m_Lookup[ index ];
+ Q_strncpy( namebuf, entry->criterianame.String(), sizeof( namebuf ) );
+ return namebuf;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : index -
+// Output : char const
+//-----------------------------------------------------------------------------
+const char *AI_CriteriaSet::GetValue( int index ) const
+{
+ if ( index < 0 || index >= (int)m_Lookup.Count() )
+ return "";
+
+ const CritEntry_t *entry = &m_Lookup[ index ];
+ return entry->value ? entry->value : "";
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : index -
+// Output : float
+//-----------------------------------------------------------------------------
+float AI_CriteriaSet::GetWeight( int index ) const
+{
+ if ( index < 0 || index >= (int)m_Lookup.Count() )
+ return 1.0f;
+
+ const CritEntry_t *entry = &m_Lookup[ index ];
+ return entry->weight;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void AI_CriteriaSet::Describe()
+{
+ for ( short i = m_Lookup.FirstInorder(); i != m_Lookup.InvalidIndex(); i = m_Lookup.NextInorder( i ) )
+ {
+ CritEntry_t *entry = &m_Lookup[ i ];
+
+ if ( entry->weight != 1.0f )
+ {
+ DevMsg( " %20s = '%s' (weight %f)\n", entry->criterianame.String(), entry->value ? entry->value : "", entry->weight );
+ }
+ else
+ {
+ DevMsg( " %20s = '%s'\n", entry->criterianame.String(), entry->value ? entry->value : "" );
+ }
+ }
+}
+
+BEGIN_SIMPLE_DATADESC( AI_ResponseParams )
+ DEFINE_FIELD( flags, FIELD_SHORT ),
+ DEFINE_FIELD( odds, FIELD_SHORT ),
+ DEFINE_FIELD( soundlevel, FIELD_CHARACTER ),
+ DEFINE_FIELD( delay, FIELD_INTEGER ), // These are compressed down to two float16s, so treat as an INT for saverestore
+ DEFINE_FIELD( respeakdelay, FIELD_INTEGER ), //
+END_DATADESC()
+
+BEGIN_SIMPLE_DATADESC( AI_Response )
+ DEFINE_FIELD( m_Type, FIELD_CHARACTER ),
+ DEFINE_ARRAY( m_szResponseName, FIELD_CHARACTER, AI_Response::MAX_RESPONSE_NAME ),
+ DEFINE_ARRAY( m_szMatchingRule, FIELD_CHARACTER, AI_Response::MAX_RULE_NAME ),
+ // DEFINE_FIELD( m_pCriteria, FIELD_??? ), // Don't need to save this probably
+ DEFINE_EMBEDDED( m_Params ),
+END_DATADESC()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+AI_Response::AI_Response()
+{
+ m_Type = RESPONSE_NONE;
+ m_szResponseName[0] = 0;
+ m_szMatchingRule[0] = 0;
+
+ m_pCriteria = NULL;
+ m_bApplyContextToWorld = false;
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+AI_Response::AI_Response( const AI_Response &from )
+{
+ m_pCriteria = NULL;
+ *this = from;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+AI_Response::~AI_Response()
+{
+ delete m_pCriteria;
+ m_pCriteria = NULL;
+}
+
+//-----------------------------------------------------------------------------
+AI_Response &AI_Response::operator=( const AI_Response &from )
+{
+ Assert( (void*)(&m_Type) == (void*)this );
+
+ if (this == &from)
+ return *this;
+
+ m_Type = from.m_Type;
+
+ V_strcpy_safe( m_szResponseName, from.m_szResponseName );
+ V_strcpy_safe( m_szMatchingRule, from.m_szMatchingRule );
+
+ delete m_pCriteria;
+ m_pCriteria = NULL;
+
+ // Copy criteria.
+ if (from.m_pCriteria)
+ m_pCriteria = new AI_CriteriaSet(*from.m_pCriteria);
+
+ m_Params = from.m_Params;
+
+ m_szContext = from.m_szContext;
+ m_bApplyContextToWorld = from.m_bApplyContextToWorld;
+
+ return *this;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *response -
+// *criteria -
+//-----------------------------------------------------------------------------
+void AI_Response::Init( ResponseType_t type, const char *responseName, const AI_CriteriaSet& criteria,
+ const AI_ResponseParams& responseparams, const char *ruleName, const char *applyContext,
+ bool bApplyContextToWorld )
+{
+ m_Type = type;
+
+ V_strcpy_safe( m_szResponseName, responseName );
+ V_strcpy_safe( m_szMatchingRule, ruleName ? ruleName : "NULL" );
+
+ // Copy underlying criteria
+ Assert( !m_pCriteria );
+ m_pCriteria = new AI_CriteriaSet( criteria );
+
+ m_Params = responseparams;
+
+ m_szContext = applyContext;
+ m_bApplyContextToWorld = bApplyContextToWorld;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void AI_Response::Describe()
+{
+ if ( m_pCriteria )
+ {
+ DevMsg( "Search criteria:\n" );
+ m_pCriteria->Describe();
+ }
+ if ( m_szMatchingRule[ 0 ] )
+ DevMsg( "Matched rule '%s', ", m_szMatchingRule );
+ if ( m_szContext.Length() )
+ DevMsg( "Contexts to set '%s' on %s, ", m_szContext.Get(), m_bApplyContextToWorld ? "world" : "speaker" );
+
+ DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const char * AI_Response::GetNamePtr() const
+{
+ return m_szResponseName;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const char * AI_Response::GetResponsePtr() const
+{
+ return m_szResponseName;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : type -
+// Output : char const
+//-----------------------------------------------------------------------------
+const char *AI_Response::DescribeResponse( ResponseType_t type )
+{
+ if ( (int)type < 0 || (int)type >= NUM_RESPONSES )
+ {
+ Assert( 0 );
+ return "???AI_Response bogus index";
+ }
+
+ switch( type )
+ {
+ case RESPONSE_NONE: return "RESPONSE_NONE";
+ case RESPONSE_SPEAK: return "RESPONSE_SPEAK";
+ case RESPONSE_SENTENCE: return "RESPONSE_SENTENCE";
+ case RESPONSE_SCENE: return "RESPONSE_SCENE";
+ case RESPONSE_RESPONSE: return "RESPONSE_RESPONSE";
+ case RESPONSE_PRINT: return "RESPONSE_PRINT";
+ }
+
+ Assert( 0 );
+ return "RESPONSE_NONE";
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : const AI_CriteriaSet
+//-----------------------------------------------------------------------------
+const AI_CriteriaSet *AI_Response::GetCriteria()
+{
+ return m_pCriteria;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void AI_Response::Release()
+{
+ delete this;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : soundlevel_t
+//-----------------------------------------------------------------------------
+soundlevel_t AI_Response::GetSoundLevel() const
+{
+ if ( m_Params.flags & AI_ResponseParams::RG_SOUNDLEVEL )
+ {
+ return (soundlevel_t)m_Params.soundlevel;
+ }
+
+ return SNDLVL_TALKING;
+}
+
+float AI_Response::GetRespeakDelay( void ) const
+{
+ if ( m_Params.flags & AI_ResponseParams::RG_RESPEAKDELAY )
+ {
+ interval_t temp;
+ m_Params.respeakdelay.ToInterval( temp );
+ return RandomInterval( temp );
+ }
+
+ return 0.0f;
+}
+
+float AI_Response::GetWeaponDelay( void ) const
+{
+ if ( m_Params.flags & AI_ResponseParams::RG_WEAPONDELAY )
+ {
+ interval_t temp;
+ m_Params.weapondelay.ToInterval( temp );
+ return RandomInterval( temp );
+ }
+
+ return 0.0f;
+}
+
+bool AI_Response::GetSpeakOnce( void ) const
+{
+ if ( m_Params.flags & AI_ResponseParams::RG_SPEAKONCE )
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool AI_Response::ShouldntUseScene( void ) const
+{
+ return ( m_Params.flags & AI_ResponseParams::RG_DONT_USE_SCENE ) != 0;
+}
+
+bool AI_Response::ShouldBreakOnNonIdle( void ) const
+{
+ return ( m_Params.flags & AI_ResponseParams::RG_STOP_ON_NONIDLE ) != 0;
+}
+
+int AI_Response::GetOdds( void ) const
+{
+ if ( m_Params.flags & AI_ResponseParams::RG_ODDS )
+ {
+ return m_Params.odds;
+ }
+ return 100;
+}
+
+float AI_Response::GetDelay() const
+{
+ if ( m_Params.flags & AI_ResponseParams::RG_DELAYAFTERSPEAK )
+ {
+ interval_t temp;
+ m_Params.delay.ToInterval( temp );
+ return RandomInterval( temp );
+ }
+ return 0.0f;
+}
+
+float AI_Response::GetPreDelay() const
+{
+ if ( m_Params.flags & AI_ResponseParams::RG_DELAYBEFORESPEAK )
+ {
+ interval_t temp;
+ m_Params.predelay.ToInterval( temp );
+ return RandomInterval( temp );
+ }
+ return 0.0f;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets context string
+// Output : void
+//-----------------------------------------------------------------------------
+void AI_Response::SetContext( const char *context )
+{
+ m_szContext = context;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *raw -
+// *key -
+// keylen -
+// *value -
+// valuelen -
+// *duration -
+// Output : static bool
+//-----------------------------------------------------------------------------
+const char *SplitContext( const char *raw, char *key, int keylen, char *value, int valuelen, float *duration )
+{
+ char *colon1 = Q_strstr( raw, ":" );
+ if ( !colon1 )
+ {
+ DevMsg( "SplitContext: warning, ignoring context '%s', missing colon separator!\n", raw );
+ *key = *value = 0;
+ return NULL;
+ }
+
+ int len = colon1 - raw;
+ Q_strncpy( key, raw, MIN( len + 1, keylen ) );
+ key[ MIN( len, keylen - 1 ) ] = 0;
+
+ bool last = false;
+ char *end = Q_strstr( colon1 + 1, "," );
+ if ( !end )
+ {
+ int remaining = Q_strlen( colon1 + 1 );
+ end = colon1 + 1 + remaining;
+ last = true;
+ }
+
+ char *colon2 = Q_strstr( colon1 + 1, ":" );
+ if ( colon2 && ( colon2 < end ) )
+ {
+ if ( duration )
+ *duration = atof( colon2 + 1 );
+
+ len = MIN( colon2 - ( colon1 + 1 ), valuelen - 1 );
+ Q_strncpy( value, colon1 + 1, len + 1 );
+ value[ len ] = 0;
+ }
+ else
+ {
+ if ( duration )
+ *duration = 0.0;
+
+ len = MIN( end - ( colon1 + 1 ), valuelen - 1 );
+ Q_strncpy( value, colon1 + 1, len + 1 );
+ value[ len ] = 0;
+ }
+
+ return last ? NULL : end + 1;
+}