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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/weapons_resource.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WEAPONS_RESOURCE_H
+#define WEAPONS_RESOURCE_H
+#pragma once
+
+#include "shareddefs.h"
+#include "weapon_parse.h"
+#include "utldict.h"
+#include "hud.h"
+
+class C_BaseCombatWeapon;
+class CHudTexture;
+
+//-----------------------------------------------------------------------------
+// Purpose: Stores data about the Weapon Definitions passed to the client when
+// the client first connects to a server.
+//-----------------------------------------------------------------------------
+class WeaponsResource
+{
+public:
+ WeaponsResource( void );
+ ~WeaponsResource( void );
+
+ void Init( void );
+ void Reset( void );
+
+ // Sprite handling
+ void LoadWeaponSprites( WEAPON_FILE_INFO_HANDLE hWeaponFileInfo );
+ void LoadAllWeaponSprites( void );
+
+ // Ammo Handling
+ CHudTexture *GetAmmoIconFromWeapon( int iAmmoId );
+ const FileWeaponInfo_t *GetWeaponFromAmmo( int iAmmoId );
+};
+
+extern WeaponsResource gWR;
+
+#endif // WEAPONS_RESOURCE_H