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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/weapons_resource.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/weapons_resource.h')
| -rw-r--r-- | game/client/weapons_resource.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/game/client/weapons_resource.h b/game/client/weapons_resource.h new file mode 100644 index 0000000..db787c2 --- /dev/null +++ b/game/client/weapons_resource.h @@ -0,0 +1,44 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef WEAPONS_RESOURCE_H +#define WEAPONS_RESOURCE_H +#pragma once + +#include "shareddefs.h" +#include "weapon_parse.h" +#include "utldict.h" +#include "hud.h" + +class C_BaseCombatWeapon; +class CHudTexture; + +//----------------------------------------------------------------------------- +// Purpose: Stores data about the Weapon Definitions passed to the client when +// the client first connects to a server. +//----------------------------------------------------------------------------- +class WeaponsResource +{ +public: + WeaponsResource( void ); + ~WeaponsResource( void ); + + void Init( void ); + void Reset( void ); + + // Sprite handling + void LoadWeaponSprites( WEAPON_FILE_INFO_HANDLE hWeaponFileInfo ); + void LoadAllWeaponSprites( void ); + + // Ammo Handling + CHudTexture *GetAmmoIconFromWeapon( int iAmmoId ); + const FileWeaponInfo_t *GetWeaponFromAmmo( int iAmmoId ); +}; + +extern WeaponsResource gWR; + +#endif // WEAPONS_RESOURCE_H |