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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/voice_menu.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/voice_menu.cpp')
| -rw-r--r-- | game/client/voice_menu.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/game/client/voice_menu.cpp b/game/client/voice_menu.cpp new file mode 100644 index 0000000..b93c5d2 --- /dev/null +++ b/game/client/voice_menu.cpp @@ -0,0 +1,123 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "c_baseplayer.h" +#include "menu.h" +#include "KeyValues.h" +#include "multiplay_gamerules.h" + +static int g_ActiveVoiceMenu = 0; + +void OpenVoiceMenu( int index ) +{ + // do not show the menu if the player is dead or is an observer + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return; + + if ( !pPlayer->IsAlive() || pPlayer->IsObserver() ) + return; + + CHudMenu *pMenu = (CHudMenu *) gHUD.FindElement( "CHudMenu" ); + if ( !pMenu ) + return; + + // if they hit the key again, close the menu + if ( g_ActiveVoiceMenu == index ) + { + if ( pMenu->IsMenuOpen() ) + { + pMenu->HideMenu(); + g_ActiveVoiceMenu = 0; + return; + } + } + + if ( index > 0 && index < 9 ) + { + KeyValues *pKV = new KeyValues( "MenuItems" ); + + CMultiplayRules *pRules = dynamic_cast< CMultiplayRules * >( GameRules() ); + if ( pRules ) + { + if ( !pRules->GetVoiceMenuLabels( index-1, pKV ) ) + { + pKV->deleteThis(); + return; + } + } + + pMenu->ShowMenu_KeyValueItems( pKV ); + + pKV->deleteThis(); + + g_ActiveVoiceMenu = index; + } + else + { + g_ActiveVoiceMenu = 0; + } +} + +static void OpenVoiceMenu_1( void ) +{ + OpenVoiceMenu( 1 ); +} + +static void OpenVoiceMenu_2( void ) +{ + OpenVoiceMenu( 2 ); +} + +static void OpenVoiceMenu_3( void ) +{ + OpenVoiceMenu( 3 ); +} + +ConCommand voice_menu_1( "voice_menu_1", OpenVoiceMenu_1, "Opens voice menu 1" ); +ConCommand voice_menu_2( "voice_menu_2", OpenVoiceMenu_2, "Opens voice menu 2" ); +ConCommand voice_menu_3( "voice_menu_3", OpenVoiceMenu_3, "Opens voice menu 3" ); + +CON_COMMAND( menuselect, "menuselect" ) +{ + if ( args.ArgC() < 2 ) + return; + + if( g_ActiveVoiceMenu == 0 ) + { + // if we didn't have a menu open, maybe a plugin did. send it on to the server. + const char *cmd = VarArgs( "menuselect %s", args[1] ); + engine->ServerCmd( cmd ); + return; + } + + int iSelection = atoi( args[ 1 ] ); + + switch( g_ActiveVoiceMenu ) + { + case 1: + case 2: + case 3: + { + char cmd[128]; + Q_snprintf( cmd, sizeof(cmd), "voicemenu %d %d", g_ActiveVoiceMenu - 1, iSelection - 1 ); + engine->ServerCmd( cmd ); + } + break; + + default: + { + // if we didn't have a menu open, maybe a plugin did. send it on to the server. + const char *cmd = VarArgs( "menuselect %d", iSelection ); + engine->ServerCmd( cmd ); + } + break; + } + + // reset menu + g_ActiveVoiceMenu = 0; +}
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