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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/vgui_bitmappanel.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/vgui_bitmappanel.h')
| -rw-r--r-- | game/client/vgui_bitmappanel.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/game/client/vgui_bitmappanel.h b/game/client/vgui_bitmappanel.h new file mode 100644 index 0000000..4ed1f43 --- /dev/null +++ b/game/client/vgui_bitmappanel.h @@ -0,0 +1,72 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is a panel which is rendered image on top of an entity +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef VGUI_BITMAPPANEL_H +#define VGUI_BITMAPPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Panel.h> + +//----------------------------------------------------------------------------- +// forward declarations +//----------------------------------------------------------------------------- +class KeyValues; +class BitmapImage; +struct Bitmap_t; + +//----------------------------------------------------------------------------- +// This is a base class for a panel which always is rendered on top of an entity +//----------------------------------------------------------------------------- +class CBitmapPanel : public vgui::Panel +{ + typedef vgui::Panel BaseClass; + +public: + // constructor + CBitmapPanel( ); + CBitmapPanel( vgui::Panel *pParent, const char *pName ); + ~CBitmapPanel(); + + // initialization + bool Init( KeyValues* pInitData ); + + // initialization from build-mode dialog style .res files + virtual void ApplySettings(KeyValues *inResourceData); + + virtual void Paint( void ); + virtual void PaintBackground( void ) {} + + virtual void OnCursorEntered(); + virtual void OnCursorExited(); + + // Setup for panels that aren't created by the commander overlay factory (i.e. aren't parsed from a keyvalues file) + virtual void SetImage( BitmapImage *pImage ); + + /// Set bitmap data directly + virtual void SetBitmap( const Bitmap_t &bitmap ); + + const char *GetMouseOverText( void ); + +private: + enum + { + MAX_ENTITY_MOUSEOVER = 256 + }; + // The bitmap to render + BitmapImage *m_pImage; + int m_r, m_g, m_b, m_a; + bool m_bOwnsImage; + + char m_szMouseOverText[ MAX_ENTITY_MOUSEOVER ]; + +}; + +#endif // VGUI_BITMAPPANEL_H
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