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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/train.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'game/client/train.cpp')
| -rw-r--r-- | game/client/train.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/game/client/train.cpp b/game/client/train.cpp new file mode 100644 index 0000000..9e928e8 --- /dev/null +++ b/game/client/train.cpp @@ -0,0 +1,113 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// +// Train.cpp +// +// implementation of CHudAmmo class +// +#include "cbase.h" +#include "hudelement.h" +#include "hud_macros.h" +#include "iclientmode.h" +#include <vgui_controls/Controls.h> +#include <vgui_controls/Panel.h> +#include <vgui/ISurface.h> + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +class CHudTrain: public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudTrain, vgui::Panel ); +public: + CHudTrain( const char *pElementName ); + void Init( void ); + void VidInit( void ); + bool ShouldDraw( void ); + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void Paint( void ); + void MsgFunc_Train(bf_read &msg); + +private: + int m_iPos; + +}; + +// +//----------------------------------------------------- +// + +DECLARE_HUDELEMENT( CHudTrain ); +DECLARE_HUD_MESSAGE( CHudTrain, Train ) + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CHudTrain::CHudTrain( const char *pElementName ) : + CHudElement( pElementName ), BaseClass( NULL, "HudTrain" ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + SetHiddenBits( HIDEHUD_MISCSTATUS ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *scheme - +//----------------------------------------------------------------------------- +void CHudTrain::ApplySchemeSettings( IScheme *scheme ) +{ + BaseClass::ApplySchemeSettings( scheme ); + + SetPaintBackgroundEnabled( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTrain::Init(void) +{ + HOOK_HUD_MESSAGE( CHudTrain, Train ); + + m_iPos = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTrain::VidInit(void) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CHudTrain::ShouldDraw( void ) +{ + return ( CHudElement::ShouldDraw() && m_iPos ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTrain::Paint() +{ + // FIXME: Rewrite using vgui materials if we still do this type of train UI!!! +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTrain::MsgFunc_Train( bf_read &msg ) +{ + // update Train data + m_iPos = msg.ReadByte(); +} |