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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/vgui_rotation_slider.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/vgui_rotation_slider.h')
-rw-r--r--game/client/tf2/vgui_rotation_slider.h43
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diff --git a/game/client/tf2/vgui_rotation_slider.h b/game/client/tf2/vgui_rotation_slider.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef VGUI_ROTATION_SLIDER_H
+#define VGUI_ROTATION_SLIDER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui_controls/Slider.h>
+#include "c_baseobject.h"
+
+
+//-----------------------------------------------------------------------------
+//
+// Slider for object control
+//
+//-----------------------------------------------------------------------------
+class CRotationSlider : public vgui::Slider
+{
+ DECLARE_CLASS_SIMPLE( CRotationSlider, vgui::Slider );
+
+public:
+ CRotationSlider( vgui::Panel *pParent, const char *pName );
+ void SetControlledObject( C_BaseObject *pObject );
+
+ virtual void OnMousePressed( vgui::MouseCode code );
+ virtual void OnMouseReleased( vgui::MouseCode code );
+ MESSAGE_FUNC_INT( OnSliderMoved, "SliderMoved", position );
+
+private:
+ CHandle<C_BaseObject> m_hObject;
+ float m_flInitialYaw;
+ float m_flYaw;
+};
+
+
+#endif // VGUI_ROTATION_SLIDER_H