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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/teammaterialproxy.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/teammaterialproxy.cpp')
-rw-r--r--game/client/tf2/teammaterialproxy.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/game/client/tf2/teammaterialproxy.cpp b/game/client/tf2/teammaterialproxy.cpp
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+++ b/game/client/tf2/teammaterialproxy.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "proxyentity.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imaterialvar.h"
+#include "c_team.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// $sineVar : name of variable that controls the alpha level (float)
+class CTeamMaterialProxy : public CEntityMaterialProxy
+{
+public:
+ CTeamMaterialProxy();
+ virtual ~CTeamMaterialProxy();
+ virtual bool Init( IMaterial *pMaterial, KeyValues* pKeyValues );
+ virtual void OnBind( C_BaseEntity *pEnt );
+
+private:
+ IMaterialVar* m_FrameVar;
+};
+
+
+//-----------------------------------------------------------------------------
+// Constructor, destructor
+//-----------------------------------------------------------------------------
+
+CTeamMaterialProxy::CTeamMaterialProxy()
+{
+ m_FrameVar = 0;
+}
+
+CTeamMaterialProxy::~CTeamMaterialProxy()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Init baby...
+//-----------------------------------------------------------------------------
+bool CTeamMaterialProxy::Init( IMaterial *pMaterial, KeyValues* pKeyValues )
+{
+ bool foundVar;
+ m_FrameVar = pMaterial->FindVar( "$frame", &foundVar, false );
+ if( !foundVar )
+ m_FrameVar = 0;
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Set the appropriate texture...
+//-----------------------------------------------------------------------------
+void CTeamMaterialProxy::OnBind( C_BaseEntity *pEnt )
+{
+ if( !m_FrameVar )
+ return;
+
+ int team = pEnt->GetRenderTeamNumber();
+ team--;
+
+ // Use that as an animated frame number
+ m_FrameVar->SetIntValue( team );
+}
+
+EXPOSE_INTERFACE( CTeamMaterialProxy, IMaterialProxy, "TeamTexture" IMATERIAL_PROXY_INTERFACE_VERSION );