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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/proxy_shield.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/proxy_shield.cpp')
| -rw-r--r-- | game/client/tf2/proxy_shield.cpp | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/game/client/tf2/proxy_shield.cpp b/game/client/tf2/proxy_shield.cpp new file mode 100644 index 0000000..214a579 --- /dev/null +++ b/game/client/tf2/proxy_shield.cpp @@ -0,0 +1,313 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "materialsystem/imaterial.h" +#include "materialsystem/imaterialsystem.h" +#include <KeyValues.h> +#include "materialsystem/imaterialvar.h" +#include "C_BaseTFPlayer.h" +#include "functionproxy.h" +#include "C_PlayerResource.h" +#include "Weapon_CombatShield.h" + +// for the 2/5/03 demo +#include "c_demo_entities.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// Shield proxy base class +//----------------------------------------------------------------------------- +class CTFShieldProxy : public CResultProxy +{ +protected: + C_WeaponCombatShield *BindArgToShield( void *pArg ); +}; + + +//----------------------------------------------------------------------------- +// Gets the shield +//----------------------------------------------------------------------------- +C_WeaponCombatShield *CTFShieldProxy::BindArgToShield( void *pArg ) +{ + C_BaseEntity *pEntity = BindArgToEntity( pArg ); + if (!pEntity) + return NULL; + + if (dynamic_cast<C_BaseViewModel*>(pEntity)) + { + // If this is the view model, snack the state from the local player... + C_BaseTFPlayer* pPlayer = C_BaseTFPlayer::GetLocalPlayer(); + return pPlayer->GetShield(); + } + + if ( dynamic_cast<C_BaseTFPlayer*>(pEntity) ) + { + C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>( pEntity ); + return pPlayer->GetShield(); + } + + return dynamic_cast<C_WeaponCombatShield*>( pEntity ); +} + + +//============================================================================= +// +// TF Shield raising proxy. +// +class CTFShieldRaiseProxy : public CTFShieldProxy +{ +public: + + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void OnBind( void *pEnt ); + +private: + CFloatInput m_Factor; +}; + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CTFShieldRaiseProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if ( !CResultProxy::Init( pMaterial, pKeyValues ) ) + return false; + + // Init shield raise times. + if ( !m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ) ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CTFShieldRaiseProxy::OnBind( void *pArg ) +{ + float flTimeSinceRaised = 0.0f; + C_WeaponCombatShield *pShield = BindArgToShield( pArg ); + if (pShield) + { + flTimeSinceRaised = pShield->GetRaisingTime(); + } + + // Return the time in seconds from when we started raising. + SetFloatResult( flTimeSinceRaised * m_Factor.GetFloat() ); +} + +EXPOSE_INTERFACE( CTFShieldRaiseProxy, IMaterialProxy, "TFShieldRaise" IMATERIAL_PROXY_INTERFACE_VERSION ); + +//============================================================================= +// +// TF Shield lowering proxy. +// +class CTFShieldLowerProxy : public CTFShieldProxy +{ +public: + + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void OnBind( void *pEnt ); + +private: + CFloatInput m_Factor; +}; + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CTFShieldLowerProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if ( !CResultProxy::Init( pMaterial, pKeyValues ) ) + return false; + + // Init shield raise times. + if ( !m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ) ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CTFShieldLowerProxy::OnBind( void *pArg ) +{ + float flTimeSinceLowered = 0.0f; + C_WeaponCombatShield *pShield = BindArgToShield( pArg ); + if ( pShield ) + { + flTimeSinceLowered = pShield->GetLoweringTime(); + } + else + { + // NOTE: This is for the Feb 5 03 demo only + C_BaseEntity *pEntity = BindArgToEntity( pArg ); + C_Cycler_TF2Commando *pDemoCommando = dynamic_cast<C_Cycler_TF2Commando*>( pEntity ); + if (pDemoCommando) + { + flTimeSinceLowered = pDemoCommando->GetShieldLowerTime(); + } + } + + // Return the time in seconds from when we started lowering. + Assert( m_pResult ); + SetFloatResult( flTimeSinceLowered * m_Factor.GetFloat() ); + +// Msg( "Lowering = %f\n", flTimeSinceLowered ); +} + +EXPOSE_INTERFACE( CTFShieldLowerProxy, IMaterialProxy, "TFShieldLower" IMATERIAL_PROXY_INTERFACE_VERSION ); + +//============================================================================= +// +// TF Shield raising proxy. +// +class CTFShieldVisibilityProxy : public CTFShieldProxy +{ +public: + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void OnBind( void *pEnt ); + +private: + CFloatInput m_RaiseFactor; + CFloatInput m_LowerFactor; +}; + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CTFShieldVisibilityProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if ( !CResultProxy::Init( pMaterial, pKeyValues ) ) + return false; + + // Init shield raise times. + if ( !m_RaiseFactor.Init( pMaterial, pKeyValues, "raisescale", 1 ) ) + return false; + + if ( !m_LowerFactor.Init( pMaterial, pKeyValues, "lowerscale", 1 ) ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CTFShieldVisibilityProxy::OnBind( void *pArg ) +{ + float flAlpha = 0.0f; + C_WeaponCombatShield *pShield = BindArgToShield( pArg ); + if ( pShield ) + { + if (pShield->GetRaisingTime() != 0.0f) + { + flAlpha = pShield->GetRaisingTime() * m_RaiseFactor.GetFloat(); + flAlpha = clamp( flAlpha, 0, 1 ); + } + else + { + flAlpha = 1.0f - pShield->GetLoweringTime() * m_LowerFactor.GetFloat(); + flAlpha = clamp( flAlpha, 0, 1 ); + } + } + + // Return the time in seconds from when we started lowering. + Assert( m_pResult ); + SetFloatResult( flAlpha ); +} + +EXPOSE_INTERFACE( CTFShieldVisibilityProxy, IMaterialProxy, "TFShieldVisibility" IMATERIAL_PROXY_INTERFACE_VERSION ); + + +//============================================================================= +// +// TF Shield active proxy. +// +class CTFShieldActiveProxy : public CTFShieldProxy +{ +public: + + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void OnBind( void *pEnt ); +}; + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CTFShieldActiveProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if ( !CResultProxy::Init( pMaterial, pKeyValues ) ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CTFShieldActiveProxy::OnBind( void *pArg ) +{ + bool bIsShieldUp = false; + C_WeaponCombatShield *pShield = BindArgToShield( pArg ); + if ( pShield ) + { + bIsShieldUp = ( pShield->IsUp() == 1.0f ); + } + else + { + // NOTE: This is for the Feb 5 03 demo only + C_BaseEntity *pEntity = BindArgToEntity( pArg ); + C_Cycler_TF2Commando *pDemoCommando = dynamic_cast<C_Cycler_TF2Commando*>( pEntity ); + if (pDemoCommando) + { + bIsShieldUp = pDemoCommando->IsShieldActive(); + } + } + + Assert( m_pResult ); + SetFloatResult( ( float )bIsShieldUp ); + +// Msg( "Active = %d\n", bIsShieldUp ); +} + +EXPOSE_INTERFACE( CTFShieldActiveProxy, IMaterialProxy, "TFShieldActive" IMATERIAL_PROXY_INTERFACE_VERSION ); + +//============================================================================= +// +// TF Shield health proxy. +// +class CTFShieldHealthProxy : public CTFShieldProxy +{ +public: + + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void OnBind( void *pEnt ); +}; + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CTFShieldHealthProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if ( !CResultProxy::Init( pMaterial, pKeyValues ) ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CTFShieldHealthProxy::OnBind( void *pArg ) +{ + float flShieldHealth = 1; + C_WeaponCombatShield *pShield = BindArgToShield( pArg ); + if ( pShield ) + { + flShieldHealth = pShield->GetShieldHealth(); + } + + Assert( m_pResult ); + SetFloatResult( flShieldHealth ); +} + +EXPOSE_INTERFACE( CTFShieldHealthProxy, IMaterialProxy, "TFShieldHealth" IMATERIAL_PROXY_INTERFACE_VERSION ); |