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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/proxy_objpower.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/tf2/proxy_objpower.cpp')
-rw-r--r--game/client/tf2/proxy_objpower.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/game/client/tf2/proxy_objpower.cpp b/game/client/tf2/proxy_objpower.cpp
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+++ b/game/client/tf2/proxy_objpower.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Proxy to hook into an object's powered state
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imaterialsystem.h"
+#include <KeyValues.h>
+#include "materialsystem/imaterialvar.h"
+#include "C_BaseTFPlayer.h"
+#include "functionproxy.h"
+#include "c_baseobject.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CTFObjectPowerProxy : public CResultProxy
+{
+public:
+ virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
+ virtual void OnBind( void *pEnt );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFObjectPowerProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
+{
+ if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
+ return false;
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFObjectPowerProxy::OnBind( void *pArg )
+{
+ C_BaseEntity *pEntity = BindArgToEntity( pArg );
+ if (!pEntity)
+ return;
+
+ C_BaseObject *pObject = dynamic_cast<C_BaseObject*>( pEntity );
+ Assert( pObject );
+
+ float flPoweredState = (float)(!pObject->IsBuilding() && !pObject->IsPlacing() && pObject->IsPowered());
+
+ Assert( m_pResult );
+ SetFloatResult( flPoweredState );
+}
+
+
+EXPOSE_INTERFACE( CTFObjectPowerProxy, IMaterialProxy, "TFObjectPower" IMATERIAL_PROXY_INTERFACE_VERSION );