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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/playeroverlaysquad.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/playeroverlaysquad.h')
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1 files changed, 54 insertions, 0 deletions
diff --git a/game/client/tf2/playeroverlaysquad.h b/game/client/tf2/playeroverlaysquad.h
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+++ b/game/client/tf2/playeroverlaysquad.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( PLAYEROVERLAYSQUAD_H )
+#define PLAYEROVERLAYSQUAD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Label.h>
+
+class KeyValues;
+class CHudPlayerOverlay;
+class CHudPlayerOverlaySquad : public vgui::Label
+{
+public:
+ typedef vgui::Label BaseClass;
+
+ CHudPlayerOverlaySquad( CHudPlayerOverlay *baseOverlay, const char *squadname );
+ virtual ~CHudPlayerOverlaySquad( void );
+
+ bool Init( KeyValues* pInitData );
+
+ void SetSquad( const char *squadname );
+
+ virtual void Paint();
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void SetReflectMouse( bool reflect );
+ // If reflect mouse is true, then pass these up to parent
+ virtual void OnCursorMoved(int x,int y);
+ virtual void OnMousePressed(vgui::MouseCode code);
+ virtual void OnMouseDoublePressed(vgui::MouseCode code);
+ virtual void OnMouseReleased(vgui::MouseCode code);
+ virtual void OnMouseWheeled(int delta);
+
+ virtual void OnCursorEntered();
+ virtual void OnCursorExited();
+
+private:
+
+ char m_szSquad[ 64 ];
+ Color m_fgColor;
+ Color m_bgColor;
+ CHudPlayerOverlay *m_pBaseOverlay;
+
+ bool m_bReflectMouse;
+};
+
+#endif // PLAYEROVERLAYSQUAD_H \ No newline at end of file