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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/paneleffect.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/paneleffect.h')
| -rw-r--r-- | game/client/tf2/paneleffect.h | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/game/client/tf2/paneleffect.h b/game/client/tf2/paneleffect.h new file mode 100644 index 0000000..a5860a7 --- /dev/null +++ b/game/client/tf2/paneleffect.h @@ -0,0 +1,166 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PANELEFFECT_H +#define PANELEFFECT_H +#ifdef _WIN32 +#pragma once +#endif + +namespace vgui +{ + class Panel; +} + +class ITFHintItem; + +#include <vgui_controls/PHandle.h> + +// Serial under of effect, for safe lookup +typedef unsigned int EFFECT_HANDLE; +#define EFFECT_INVALID_HANDLE (EFFECT_HANDLE)(~0) +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CPanelEffect +{ +public: + DECLARE_CLASS_NOBASE( CPanelEffect ); + + enum + { + UNKNOWN = 0, + FLASHBORDER, + ARROW, + }; + + enum + { + ENDPOINT_UNKNOWN = 0, + ENDPOINT_PANEL, + ENDPOINT_POINT, + ENDPOINT_RECTANGLE, + ENDPOINT_ENTITY, + }; + + + CPanelEffect( ITFHintItem *owner ); + virtual ~CPanelEffect(); + + virtual void doPaint( vgui::Panel *panel ); + + virtual void Think( void ); + + virtual bool ShouldRemove( void ); + virtual void SetShouldRemove( bool remove ); + + virtual EFFECT_HANDLE GetHandle( void ); + + virtual void SetType( int type ); + virtual int GetType( void ); + + virtual void SetPanel( vgui::Panel *panel ); + virtual vgui::Panel *GetPanel( void ); + + virtual void SetPanelOther( vgui::Panel *panel ); + virtual vgui::Panel *GetPanelOther( void ); + + virtual void SetTargetPoint( int x, int y ); + virtual void SetTargetRect( int x, int y, int w, int h ); + + virtual void SetColor( int r, int g, int b, int a ); + virtual void GetColor( int& r, int& g, int& b, int& a ); + + virtual void SetEndTime( float time ); + virtual float GetEndTime( void ); + + virtual void SetOwner( ITFHintItem *owner ); + virtual ITFHintItem *GetOwner( void ); + + virtual void SetUsingOffset( bool active, int x, int y ); + virtual bool GetUsingOffset( void ); + virtual void GetOffset( int& x, int& y ); + + virtual int GetTargetType( void ); + virtual void SetTargetType( int type ); + virtual bool GetTargetRectangle( vgui::Panel *outpanel, int&x, int&y, int&w, int&h ); + + virtual void SetVisible( bool visible ); + virtual bool GetVisible( void ); + +private: + + static EFFECT_HANDLE m_nHandleCount; + +protected: + + virtual bool IsVisibleIncludingParent( vgui::Panel *panel ); + + EFFECT_HANDLE m_Handle; + + ITFHintItem *m_pOwner; + + // Data + + // type of effect + int m_nType; + + // effect targets + vgui::PHandle m_hPanel; + vgui::PHandle m_hOtherPanel; + + // effect color + int m_r, m_g, m_b, m_a; + + float m_flEndTime;// 0.0f for no end time + + // true if we should offset endpoint of arrow/lines into m_hOtherPanel by m_nOffset amount + bool m_bEndpointIsCoordinate; + // x, y offset into destination panel + int m_nOffset[ 2 ]; + + bool m_bShouldRemove; + + int m_TargetType; + int m_ptX; + int m_ptY; + int m_rectX; + int m_rectY; + int m_rectW; + int m_rectH; + + bool m_bVisible; +}; + +#define EFFECT_FLASH_TIME 0.7f + +#define EFFECT_R 100 +#define EFFECT_G 150 +#define EFFECT_B 220 +#define EFFECT_A 255 + +#define ARROW_R 130 +#define ARROW_G 190 +#define ARROW_B 240 +#define ARROW_A 255 + +#define AXIALLINE_R 220 +#define AXIALLINE_G 220 +#define AXIALLINE_B 255 +#define AXIALLINE_A 255 + +// Panel effect APIs +void DestroyPanelEffects( ITFHintItem *owner ); +EFFECT_HANDLE CreateFlashEffect( ITFHintItem *owner, vgui::Panel *target ); +EFFECT_HANDLE CreateArrowEffect( ITFHintItem *owner, vgui::Panel *from, vgui::Panel *to ); +EFFECT_HANDLE CreateAxialLineEffect( ITFHintItem *owner, vgui::Panel *from, vgui::Panel *to ); +EFFECT_HANDLE CreateArrowEffectToPoint( ITFHintItem *owner, vgui::Panel *from, int x, int y ); +EFFECT_HANDLE CreateAxialLineEffectToPoint( ITFHintItem *owner, vgui::Panel *from, int x, int y ); +EFFECT_HANDLE CreateArrowEffectToRect( ITFHintItem *owner, vgui::Panel *from, int x, int y, int w, int h ); +EFFECT_HANDLE CreateAxialLineEffectToRect( ITFHintItem *owner, vgui::Panel *from, int x, int y, int w, int h ); + +#endif // PANELEFFECT_H |