summaryrefslogtreecommitdiff
path: root/game/client/tf2/paneleffect.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/paneleffect.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/paneleffect.h')
-rw-r--r--game/client/tf2/paneleffect.h166
1 files changed, 166 insertions, 0 deletions
diff --git a/game/client/tf2/paneleffect.h b/game/client/tf2/paneleffect.h
new file mode 100644
index 0000000..a5860a7
--- /dev/null
+++ b/game/client/tf2/paneleffect.h
@@ -0,0 +1,166 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PANELEFFECT_H
+#define PANELEFFECT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+namespace vgui
+{
+ class Panel;
+}
+
+class ITFHintItem;
+
+#include <vgui_controls/PHandle.h>
+
+// Serial under of effect, for safe lookup
+typedef unsigned int EFFECT_HANDLE;
+#define EFFECT_INVALID_HANDLE (EFFECT_HANDLE)(~0)
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CPanelEffect
+{
+public:
+ DECLARE_CLASS_NOBASE( CPanelEffect );
+
+ enum
+ {
+ UNKNOWN = 0,
+ FLASHBORDER,
+ ARROW,
+ };
+
+ enum
+ {
+ ENDPOINT_UNKNOWN = 0,
+ ENDPOINT_PANEL,
+ ENDPOINT_POINT,
+ ENDPOINT_RECTANGLE,
+ ENDPOINT_ENTITY,
+ };
+
+
+ CPanelEffect( ITFHintItem *owner );
+ virtual ~CPanelEffect();
+
+ virtual void doPaint( vgui::Panel *panel );
+
+ virtual void Think( void );
+
+ virtual bool ShouldRemove( void );
+ virtual void SetShouldRemove( bool remove );
+
+ virtual EFFECT_HANDLE GetHandle( void );
+
+ virtual void SetType( int type );
+ virtual int GetType( void );
+
+ virtual void SetPanel( vgui::Panel *panel );
+ virtual vgui::Panel *GetPanel( void );
+
+ virtual void SetPanelOther( vgui::Panel *panel );
+ virtual vgui::Panel *GetPanelOther( void );
+
+ virtual void SetTargetPoint( int x, int y );
+ virtual void SetTargetRect( int x, int y, int w, int h );
+
+ virtual void SetColor( int r, int g, int b, int a );
+ virtual void GetColor( int& r, int& g, int& b, int& a );
+
+ virtual void SetEndTime( float time );
+ virtual float GetEndTime( void );
+
+ virtual void SetOwner( ITFHintItem *owner );
+ virtual ITFHintItem *GetOwner( void );
+
+ virtual void SetUsingOffset( bool active, int x, int y );
+ virtual bool GetUsingOffset( void );
+ virtual void GetOffset( int& x, int& y );
+
+ virtual int GetTargetType( void );
+ virtual void SetTargetType( int type );
+ virtual bool GetTargetRectangle( vgui::Panel *outpanel, int&x, int&y, int&w, int&h );
+
+ virtual void SetVisible( bool visible );
+ virtual bool GetVisible( void );
+
+private:
+
+ static EFFECT_HANDLE m_nHandleCount;
+
+protected:
+
+ virtual bool IsVisibleIncludingParent( vgui::Panel *panel );
+
+ EFFECT_HANDLE m_Handle;
+
+ ITFHintItem *m_pOwner;
+
+ // Data
+
+ // type of effect
+ int m_nType;
+
+ // effect targets
+ vgui::PHandle m_hPanel;
+ vgui::PHandle m_hOtherPanel;
+
+ // effect color
+ int m_r, m_g, m_b, m_a;
+
+ float m_flEndTime;// 0.0f for no end time
+
+ // true if we should offset endpoint of arrow/lines into m_hOtherPanel by m_nOffset amount
+ bool m_bEndpointIsCoordinate;
+ // x, y offset into destination panel
+ int m_nOffset[ 2 ];
+
+ bool m_bShouldRemove;
+
+ int m_TargetType;
+ int m_ptX;
+ int m_ptY;
+ int m_rectX;
+ int m_rectY;
+ int m_rectW;
+ int m_rectH;
+
+ bool m_bVisible;
+};
+
+#define EFFECT_FLASH_TIME 0.7f
+
+#define EFFECT_R 100
+#define EFFECT_G 150
+#define EFFECT_B 220
+#define EFFECT_A 255
+
+#define ARROW_R 130
+#define ARROW_G 190
+#define ARROW_B 240
+#define ARROW_A 255
+
+#define AXIALLINE_R 220
+#define AXIALLINE_G 220
+#define AXIALLINE_B 255
+#define AXIALLINE_A 255
+
+// Panel effect APIs
+void DestroyPanelEffects( ITFHintItem *owner );
+EFFECT_HANDLE CreateFlashEffect( ITFHintItem *owner, vgui::Panel *target );
+EFFECT_HANDLE CreateArrowEffect( ITFHintItem *owner, vgui::Panel *from, vgui::Panel *to );
+EFFECT_HANDLE CreateAxialLineEffect( ITFHintItem *owner, vgui::Panel *from, vgui::Panel *to );
+EFFECT_HANDLE CreateArrowEffectToPoint( ITFHintItem *owner, vgui::Panel *from, int x, int y );
+EFFECT_HANDLE CreateAxialLineEffectToPoint( ITFHintItem *owner, vgui::Panel *from, int x, int y );
+EFFECT_HANDLE CreateArrowEffectToRect( ITFHintItem *owner, vgui::Panel *from, int x, int y, int w, int h );
+EFFECT_HANDLE CreateAxialLineEffectToRect( ITFHintItem *owner, vgui::Panel *from, int x, int y, int w, int h );
+
+#endif // PANELEFFECT_H