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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/mapdata.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/mapdata.h')
| -rw-r--r-- | game/client/tf2/mapdata.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/game/client/tf2/mapdata.h b/game/client/tf2/mapdata.h new file mode 100644 index 0000000..a251b9b --- /dev/null +++ b/game/client/tf2/mapdata.h @@ -0,0 +1,128 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $NoKeywords: $ +//=============================================================================// +#if !defined( MAPDATA_H ) +#define MAPDATA_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Panel.h> +#include <vgui/IImage.h> +#include "mathlib/vector.h" +#include "mapdata_shared.h" +#include "sharedinterface.h" + +#define MAX_ZONES 32 +#define MAX_CLASSES 32 +#define MAX_MAP_TEAMS 8 +#define MINIMAP_MATERIAL_STRING_SIZE 64 +#define MINIMAP_STRING_SIZE 128 + +class Vector; +class C_BaseEntity; +class BitmapImage; + +class CMapClassColors +{ +public: + BitmapImage *m_pClassImage; + Color m_clrClass; +}; + +class CMapTeamColors +{ +public: + CMapClassColors m_ClassColors[ MAX_CLASSES ]; + + BitmapImage *m_pImage; + Color m_clrBlip; + Color m_clrTeam; +}; + +class CMapPlayers +{ +public: + int m_nTeam; + bool m_bVisible; + bool m_bSelected; + int m_nSquadNumber; + int m_nXPos, m_nYPos; + + BitmapImage *m_pImage; + Color m_clrPlayer; +}; + +class CMapZones +{ +public: + int m_nControllingTeam; + + BitmapImage *m_pZoneImage; +}; + +struct MinimapData_t +{ + char m_szBackgroundMaterial[MINIMAP_MATERIAL_STRING_SIZE]; +}; + +class CMapData : public IMapData +{ +public: + CMapData( void ); + virtual ~CMapData( void ); + + void Init( void ); + void Clear( void ); + void LevelInit( const char *map ); + void LevelShutdown( void ); + + void Update( ); + bool IsEntityVisibleToTactical( C_BaseEntity* pEnt ) const; + + void UseDefaults( void ); + void SetTeamDefaultColor( int iTeamNumber, int r, int g, int b ); + + void UserCmd_ForceMapReload( void ); + + // map dimensions + void GetMapBounds(Vector& mins, Vector& maxs); + void GetMapOrigin(Vector& org); + void GetMapSize(Vector& size); + + // 3d skybox + void Get3DSkyboxOrigin( Vector &vecOrigin ); + float Get3DSkyboxScale( void ); + + // Indicates the area currently visible in commander mode + void SetVisibleArea( const Vector& mins, const Vector& maxs ); + void GetVisibleArea( Vector& mins, Vector& maxs ); + +public: + CMapZones m_Zones[ MAX_ZONES ]; + CMapPlayers m_Players[ MAX_PLAYERS ]; + CMapTeamColors m_TeamColors[ MAX_MAP_TEAMS+1 ]; + MinimapData_t m_Minimap; + +private: + char m_szMap[ MINIMAP_STRING_SIZE ]; + + // World size + visible size in commander mode + Vector m_WorldMins; + Vector m_WorldMaxs; + Vector m_VisibleMins; + Vector m_VisibleMaxs; +}; + + +//----------------------------------------------------------------------------- +// Gets at the singleton map data +//----------------------------------------------------------------------------- +CMapData& MapData(); + + +#endif // MAPDATA_H
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