summaryrefslogtreecommitdiff
path: root/game/client/tf2/hud_target_id.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/hud_target_id.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/hud_target_id.cpp')
-rw-r--r--game/client/tf2/hud_target_id.cpp230
1 files changed, 230 insertions, 0 deletions
diff --git a/game/client/tf2/hud_target_id.cpp b/game/client/tf2/hud_target_id.cpp
new file mode 100644
index 0000000..46abca8
--- /dev/null
+++ b/game/client/tf2/hud_target_id.cpp
@@ -0,0 +1,230 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: HUD Target ID element
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "imessagechars.h"
+#include "c_basetfplayer.h"
+#include "c_playerresource.h"
+#include "vgui_EntityPanel.h"
+#include "vgui_healthbar.h"
+#include "commanderoverlay.h"
+#include "c_baseobject.h"
+#include "iclientmode.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define PLAYER_HINT_DISTANCE 150
+#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CTargetID : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
+
+public:
+ CTargetID( const char *pElementName );
+ void Init( void );
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+ void VidInit( void );
+
+private:
+ vgui::HFont m_hFont;
+ int m_iLastEntIndex;
+ float m_flLastChangeTime;
+ char m_sIDString[ MAX_ID_STRING ];
+};
+
+DECLARE_HUDELEMENT( CTargetID );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTargetID::CTargetID( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_hFont = g_hFontTrebuchet24;
+ m_flLastChangeTime = 0;
+ m_iLastEntIndex = 0;
+ m_sIDString[0] = 0;
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup
+//-----------------------------------------------------------------------------
+void CTargetID::Init( void )
+{
+};
+
+void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ SetPaintBackgroundEnabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: clear out string etc between levels
+//-----------------------------------------------------------------------------
+void CTargetID::VidInit()
+{
+ CHudElement::VidInit();
+
+ m_flLastChangeTime = 0;
+ m_iLastEntIndex = 0;
+ m_sIDString[0] = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw function for the element
+//-----------------------------------------------------------------------------
+void CTargetID::Paint()
+{
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer )
+ return;
+
+ // No id if still choosing class
+ if ( C_BaseTFPlayer::GetLocalPlayer()->GetClass() == TFCLASS_UNDECIDED )
+ return;
+
+ // Get our target's ent index
+ int iEntIndex = C_BaseTFPlayer::GetLocalPlayer()->GetIDTarget();
+ // Didn't find one?
+ if ( !iEntIndex )
+ {
+ // Check to see if we should clear our ID
+ if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
+ {
+ m_flLastChangeTime = 0;
+ m_sIDString[0] = 0;
+ m_iLastEntIndex = 0;
+ }
+ else
+ {
+ // Keep re-using the old one
+ iEntIndex = m_iLastEntIndex;
+ }
+ }
+ else
+ {
+ m_flLastChangeTime = gpGlobals->curtime;
+ }
+
+ // Is this an entindex sent by the server?
+ if ( iEntIndex )
+ {
+ C_BaseTFPlayer *pPlayer = static_cast<C_BaseTFPlayer*>(cl_entitylist->GetEnt( iEntIndex ));
+ C_BaseTFPlayer *pLocalPlayer = C_BaseTFPlayer::GetLocalPlayer();
+
+ // Some entities we always want to check, cause the text may change
+ // even while we're looking at it
+ // Is it a player?
+ if ( IsPlayerIndex( iEntIndex ) )
+ {
+ if ( pPlayer->InSameTeam(pLocalPlayer) )
+ {
+ // Check distance to other player, and if the player is on the same team
+ float flDistSq = pPlayer->GetRenderOrigin().DistToSqr( pLocalPlayer->GetRenderOrigin() );
+ if ( flDistSq < PLAYER_HINT_DISTANCE_SQ )
+ {
+ Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent\nUse to donate resources",
+ pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 );
+ }
+ else
+ {
+ Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent",
+ pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 );
+ }
+ }
+ else if (( pPlayer->GetHealth() == 0) && (pLocalPlayer->GetClass() == TFCLASS_INFILTRATOR) )
+ {
+ Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nUse to disguise as this player", pPlayer->GetPlayerName() );
+ }
+ else
+ {
+ m_sIDString[0] = 0;
+ m_iLastEntIndex = 0;
+ }
+ }
+ else
+ {
+ // Objects
+ C_BaseEntity *pEnt = cl_entitylist->GetEnt( iEntIndex );
+ if ( !pEnt || !pEnt->InSameTeam(pLocalPlayer) )
+ {
+ // This can happen because the object was destroyed
+ m_sIDString[0] = 0;
+ m_iLastEntIndex = 0;
+ }
+ else
+ {
+ // Don't check validity if it's sent by the server
+ Q_strncpy( m_sIDString, pEnt->GetIDString(), sizeof(m_sIDString) );
+ m_iLastEntIndex = iEntIndex;
+ }
+ }
+ }
+
+ // Draw our ID string
+ if ( m_sIDString[0] )
+ {
+ int width, height;
+ int ypos = YRES(300);
+
+ // Messagechars can't handle multiple line strings, so parse out the \n's and give it one line at a time
+ char *ch = m_sIDString;
+ while ( *ch )
+ {
+ // Find the next newline
+ char *next_line;
+ for ( next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ )
+ {
+ }
+
+ // Stomp the newline
+ char *top = next_line;
+ if ( *top == '\n' )
+ {
+ *top = 0;
+ }
+ else
+ {
+ top = NULL;
+ }
+
+ // Draw the line
+ messagechars->GetStringLength( m_hFont, &width, &height, ch );
+ messagechars->DrawString( m_hFont, (ScreenWidth() - width) / 2, ypos, 255, 255, 245, 255, ch, IMessageChars::MESSAGESTRINGID_NONE );
+
+ ypos += height;
+
+ // Restore the newline
+ if ( top )
+ {
+ *top = '\n';
+ }
+
+ // Move to the next line
+ ch = next_line;
+ if ( *ch == '\n' )
+ {
+ ch++;
+ }
+ }
+ }
+}