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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/fx_tf2_tracers.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/fx_tf2_tracers.cpp')
-rw-r--r--game/client/tf2/fx_tf2_tracers.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/game/client/tf2/fx_tf2_tracers.cpp b/game/client/tf2/fx_tf2_tracers.cpp
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+++ b/game/client/tf2/fx_tf2_tracers.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Game-specific impact effect hooks
+//
+//=============================================================================//
+#include "cbase.h"
+#include "fx.h"
+#include "c_te_effect_dispatch.h"
+#include "clienteffectprecachesystem.h"
+#include "clientsideeffects.h"
+
+// Precache the effects
+CLIENTEFFECT_REGISTER_BEGIN( PrecacheTF2TracerEffects )
+CLIENTEFFECT_MATERIAL( "effects/human_bullet" )
+CLIENTEFFECT_MATERIAL( "effects/alien_laser" )
+CLIENTEFFECT_REGISTER_END()
+
+Vector GetTracerOrigin( const CEffectData &data );
+
+//-----------------------------------------------------------------------------
+// Purpose: Human's laser rifle Tracer
+//-----------------------------------------------------------------------------
+void HLaserTracerCallback( const CEffectData &data )
+{
+ float flVelocity = data.m_flScale;
+ Vector vecStart = GetTracerOrigin( data );
+ Vector vecEnd = data.m_vOrigin;
+ Vector shotDir;
+
+ // Get out shot direction and length
+ VectorSubtract( vecEnd, vecStart, shotDir );
+ float totalDist = VectorNormalize( shotDir );
+
+ // Don't make small tracers
+ if ( totalDist <= 32 )
+ return;
+
+ float length = MAX( 64, random->RandomFloat( 200.0f, 256.0f ) );
+ flVelocity = random->RandomFloat( 5000, 7000 );
+ float life = ( totalDist + length ) / flVelocity;
+ float flWidth = random->RandomFloat( 2.0, 2.5 );
+
+ // Add it
+ FX_AddDiscreetLine( vecStart, shotDir, flVelocity, length, totalDist, flWidth, life, "effects/human_bullet" );
+}
+
+DECLARE_CLIENT_EFFECT( "HLaserTracer", HLaserTracerCallback );
+
+//-----------------------------------------------------------------------------
+// Purpose: Alien's laser rifle Tracer
+//-----------------------------------------------------------------------------
+void ALaserTracerCallback( const CEffectData &data )
+{
+ float flVelocity = data.m_flScale;
+ Vector vecStart = GetTracerOrigin( data );
+ Vector vecEnd = data.m_vOrigin;
+ Vector shotDir;
+
+ // Get out shot direction and length
+ VectorSubtract( vecEnd, vecStart, shotDir );
+ float totalDist = VectorNormalize( shotDir );
+
+ // Don't make small tracers
+ if ( totalDist <= 32 )
+ return;
+
+ float length = MAX( 64, random->RandomFloat( 512.0f, 768.0f ) );
+ flVelocity = random->RandomFloat( 5000, 7000 );
+ float life = ( totalDist + length ) / flVelocity;
+ float flWidth = random->RandomFloat( 2.0, 3.0 );
+
+ // Add it
+ FX_AddDiscreetLine( vecStart, shotDir, flVelocity, length, totalDist, flWidth, life, "effects/alien_laser" );
+}
+
+DECLARE_CLIENT_EFFECT( "ALaserTracer", ALaserTracerCallback );
+
+//-----------------------------------------------------------------------------
+// Purpose: Alien's minigun tracer
+//-----------------------------------------------------------------------------
+void MinigunTracerCallback( const CEffectData &data )
+{
+ float flVelocity = data.m_flScale;
+ Vector vecStart = GetTracerOrigin( data );
+ Vector vecEnd = data.m_vOrigin;
+ Vector shotDir;
+
+ // Get out shot direction and length
+ VectorSubtract( vecEnd, vecStart, shotDir );
+ float totalDist = VectorNormalize( shotDir );
+
+ // Don't make small tracers
+ if ( totalDist <= 32 )
+ return;
+
+ float length = MAX( 64, random->RandomFloat( 200.0f, 256.0f ) );
+ flVelocity = random->RandomFloat( 5000, 7000 );
+ float life = ( totalDist + length ) / flVelocity;
+ float flWidth = random->RandomFloat( 1.5, 2.0 );
+
+ // Add it
+ FX_AddDiscreetLine( vecStart, shotDir, flVelocity, length, totalDist, flWidth, life, "effects/alien_laser" );
+}
+
+DECLARE_CLIENT_EFFECT( "MinigunTracer", MinigunTracerCallback );