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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_weapon__stubs_tf2.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/c_weapon__stubs_tf2.cpp')
| -rw-r--r-- | game/client/tf2/c_weapon__stubs_tf2.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/game/client/tf2/c_weapon__stubs_tf2.cpp b/game/client/tf2/c_weapon__stubs_tf2.cpp new file mode 100644 index 0000000..6378813 --- /dev/null +++ b/game/client/tf2/c_weapon__stubs_tf2.cpp @@ -0,0 +1,32 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "c_tf_basecombatweapon.h" +#include "c_weapon__stubs.h" +#include "weapon_basecombatobject.h" + +// TODO for 12/22/02 +// weapon_limpetmine +// weapon_builder: don't do yet, waiting for Robin to change out UI + + +STUB_WEAPON_CLASS( foo_weapon_machinegun, MachineGun, C_BaseCombatWeapon ); +STUB_WEAPON_CLASS( foo_weapon_select_fire_machinegun, SelectFireMachineGun, C_MachineGun ); +STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon ); + +STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon ); + +STUB_WEAPON_CLASS( weapon_assault_rifle, WeaponAssaultRifle, C_TFMachineGun ); +STUB_WEAPON_CLASS( weapon_laserdesignator, WeaponLaserDesignator, C_BaseTFCombatWeapon ); +STUB_WEAPON_CLASS( weapon_laserrifle, WeaponLaserRifle, C_BaseTFCombatWeapon ); +STUB_WEAPON_CLASS( weapon_obj_empgenerator, WeaponObjEMPGenerator, C_WeaponBaseCombatObject ); +STUB_WEAPON_CLASS( weapon_placedcharge, WeaponPlacedCharge, C_BaseTFCombatWeapon ); +STUB_WEAPON_CLASS( weapon_plasmarifle, WeaponPlasmaRifle, C_TFMachineGun ); +STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_TFMachineGun ); +STUB_WEAPON_CLASS( weapon_sapper_shotgun, WeaponSapperShotgun, C_WeaponShotgun ); +STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );
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