diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_tf_class_sapper.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/c_tf_class_sapper.cpp')
| -rw-r--r-- | game/client/tf2/c_tf_class_sapper.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf_class_sapper.cpp b/game/client/tf2/c_tf_class_sapper.cpp new file mode 100644 index 0000000..cc84859 --- /dev/null +++ b/game/client/tf2/c_tf_class_sapper.cpp @@ -0,0 +1,53 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_tf_class_sapper.h" + +//============================================================================= +// +// Sapper Data Table +// +BEGIN_RECV_TABLE_NOBASE( C_PlayerClassSapper, DT_PlayerClassSapperData ) + RecvPropFloat( RECVINFO(m_flDrainedEnergy) ), +END_RECV_TABLE() + +BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassSapper ) + + DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassSapperData_t ), + +END_PREDICTION_DATA() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_PlayerClassSapper::C_PlayerClassSapper( C_BaseTFPlayer *pPlayer ) : + C_PlayerClass( pPlayer ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_PlayerClassSapper::~C_PlayerClassSapper() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +float C_PlayerClassSapper::GetDrainedEnergy( void ) +{ + return m_flDrainedEnergy; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_PlayerClassSapper::DeductDrainedEnergy( float flEnergy ) +{ + m_flDrainedEnergy = MAX( 0, m_flDrainedEnergy - flEnergy ); +} |