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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_tf_class_sapper.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/tf2/c_tf_class_sapper.cpp')
-rw-r--r--game/client/tf2/c_tf_class_sapper.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf_class_sapper.cpp b/game/client/tf2/c_tf_class_sapper.cpp
new file mode 100644
index 0000000..cc84859
--- /dev/null
+++ b/game/client/tf2/c_tf_class_sapper.cpp
@@ -0,0 +1,53 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_tf_class_sapper.h"
+
+//=============================================================================
+//
+// Sapper Data Table
+//
+BEGIN_RECV_TABLE_NOBASE( C_PlayerClassSapper, DT_PlayerClassSapperData )
+ RecvPropFloat( RECVINFO(m_flDrainedEnergy) ),
+END_RECV_TABLE()
+
+BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassSapper )
+
+ DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassSapperData_t ),
+
+END_PREDICTION_DATA()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_PlayerClassSapper::C_PlayerClassSapper( C_BaseTFPlayer *pPlayer ) :
+ C_PlayerClass( pPlayer )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_PlayerClassSapper::~C_PlayerClassSapper()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+float C_PlayerClassSapper::GetDrainedEnergy( void )
+{
+ return m_flDrainedEnergy;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_PlayerClassSapper::DeductDrainedEnergy( float flEnergy )
+{
+ m_flDrainedEnergy = MAX( 0, m_flDrainedEnergy - flEnergy );
+}