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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_tf_class_commando.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/tf2/c_tf_class_commando.cpp')
-rw-r--r--game/client/tf2/c_tf_class_commando.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf_class_commando.cpp b/game/client/tf2/c_tf_class_commando.cpp
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--- /dev/null
+++ b/game/client/tf2/c_tf_class_commando.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_tf_class_commando.h"
+#include "usercmd.h"
+
+//=============================================================================
+//
+// Commando Data Table
+//
+BEGIN_RECV_TABLE_NOBASE( C_PlayerClassCommando, DT_PlayerClassCommandoData )
+ RecvPropInt ( RECVINFO( m_ClassData.m_bCanBullRush ) ),
+ RecvPropInt ( RECVINFO( m_ClassData.m_bBullRush ) ),
+ RecvPropVector ( RECVINFO( m_ClassData.m_vecBullRushDir ) ),
+ RecvPropVector ( RECVINFO( m_ClassData.m_vecBullRushViewDir ) ),
+ RecvPropVector ( RECVINFO( m_ClassData.m_vecBullRushViewGoalDir ) ),
+ RecvPropFloat ( RECVINFO( m_ClassData.m_flBullRushTime ) ),
+ RecvPropFloat ( RECVINFO( m_ClassData.m_flDoubleTapForwardTime ) ),
+END_RECV_TABLE()
+
+BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassCommando )
+
+ DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassCommandoData_t ),
+
+END_PREDICTION_DATA()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_PlayerClassCommando::C_PlayerClassCommando( C_BaseTFPlayer *pPlayer ) :
+ C_PlayerClass( pPlayer )
+{
+ m_ClassData.m_bCanBullRush = false;
+ m_ClassData.m_bBullRush = false;
+ m_ClassData.m_vecBullRushDir.Init();
+ m_ClassData.m_vecBullRushViewDir.Init();
+ m_ClassData.m_vecBullRushViewGoalDir.Init();
+ m_ClassData.m_flBullRushTime = COMMANDO_TIME_INVALID;
+ m_ClassData.m_flDoubleTapForwardTime = COMMANDO_TIME_INVALID;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_PlayerClassCommando::~C_PlayerClassCommando()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_PlayerClassCommando::ClassThink( void )
+{
+ CheckBullRushState();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_PlayerClassCommando::PostClassThink( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_PlayerClassCommando::ClassPreDataUpdate( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_PlayerClassCommando::ClassOnDataChanged( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_PlayerClassCommando::CreateMove( float flInputSampleTime, CUserCmd *pCmd )
+{
+ if ( m_ClassData.m_bBullRush )
+ {
+ pCmd->viewangles = m_ClassData.m_vecBullRushViewDir;
+ QAngle angles = m_ClassData.m_vecBullRushViewDir;
+ engine->SetViewAngles( angles );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool C_PlayerClassCommando::CanGetInVehicle( void )
+{
+ if ( m_ClassData.m_bBullRush )
+ return false;
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_PlayerClassCommando::CheckBullRushState( void )
+{
+ if ( m_ClassData.m_bBullRush )
+ {
+ InterpolateBullRushViewAngles();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_PlayerClassCommando::InterpolateBullRushViewAngles( void )
+{
+ // Determine the fraction.
+ if ( m_ClassData.m_flBullRushTime < COMMANDO_BULLRUSH_VIEWDELTA_TEST )
+ {
+ m_ClassData.m_vecBullRushViewDir = m_ClassData.m_vecBullRushViewGoalDir;
+ return;
+ }
+
+ float flFraction = 1.0f - ( ( m_ClassData.m_flBullRushTime - COMMANDO_BULLRUSH_VIEWDELTA_TEST ) / COMMANDO_BULLRUSH_VIEWDELTA_TIME );
+
+ QAngle angCurrent;
+ InterpolateAngles( m_ClassData.m_vecBullRushViewDir, m_ClassData.m_vecBullRushViewGoalDir, angCurrent, flFraction );
+
+ NormalizeAngles( angCurrent );
+ m_ClassData.m_vecBullRushViewDir = angCurrent;
+}