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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_order.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/c_order.h')
| -rw-r--r-- | game/client/tf2/c_order.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/game/client/tf2/c_order.h b/game/client/tf2/c_order.h new file mode 100644 index 0000000..b1623c8 --- /dev/null +++ b/game/client/tf2/c_order.h @@ -0,0 +1,73 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Client Side COrder class +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_ORDER_H +#define C_ORDER_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Label.h> +#include <vgui_controls/Panel.h> +#include "CommanderOverlay.h" +#include "hud_minimap.h" + +class COrderLabel; + + +//----------------------------------------------------------------------------- +// Purpose: Datatable container class for orders +//----------------------------------------------------------------------------- +class C_Order : public C_BaseEntity +{ + DECLARE_CLASS( C_Order, C_BaseEntity ); +public: + DECLARE_CLIENTCLASS(); + + C_Order( void ); + ~C_Order( void ); + + virtual void ClientThink( void ); + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual void RemoveOrder( void ); + virtual void GetDescription( char *pDest, int bufferSize ); + virtual void GetTargetDescription( char *pDest, int bufferSize ); + + // Status drawing + virtual void CreateStatus( vgui::Panel *pParent ); + virtual void DestroyStatus( void ); + virtual void UpdateStatus( void ); + virtual bool ShouldDrawReticle( void ); + + // Data access + int GetPriority( void ); + int GetTarget( void ); + int GetType( void ); + bool IsPersonalOrder( void ); + +protected: + // Received via datatable + int m_iPriority; + int m_iOrderType; + int m_iTargetEntIndex; + + // Used in status drawing + COrderLabel *m_pNameLabel; + + // Animating panel to show the new order. + float m_flNewOrderHighlightTimer; + + // Hook up the overlay on the tactical map. + DECLARE_ENTITY_PANEL(); + DECLARE_MINIMAP_PANEL(); + +protected: + int m_nHintID; +}; + + +#endif // C_ORDER_H |