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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_obj_shieldwall.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/c_obj_shieldwall.cpp')
-rw-r--r--game/client/tf2/c_obj_shieldwall.cpp111
1 files changed, 111 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_shieldwall.cpp b/game/client/tf2/c_obj_shieldwall.cpp
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+++ b/game/client/tf2/c_obj_shieldwall.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Client's CObjectSentrygun
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "CommanderOverlay.h"
+#include "c_baseobject.h"
+#include "vgui_healthbar.h"
+#include "ObjectControlPanel.h"
+#include "c_shield.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Resupply Station object
+//-----------------------------------------------------------------------------
+class C_ObjectShieldWallBase : public C_BaseObject
+{
+ DECLARE_CLASS( C_ObjectShieldWallBase, C_BaseObject );
+
+public:
+ C_ObjectShieldWallBase() {}
+
+public:
+ CHandle<C_Shield> m_hDeployedShield;
+
+private:
+ C_ObjectShieldWallBase( const C_ObjectShieldWallBase & ); // not defined, not accessible
+};
+
+
+//-----------------------------------------------------------------------------
+//
+// Projected shield wall
+//
+//-----------------------------------------------------------------------------
+class C_ObjectShieldWall : public C_ObjectShieldWallBase
+{
+ DECLARE_CLASS( C_ObjectShieldWall, C_ObjectShieldWallBase );
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_ENTITY_PANEL();
+
+ C_ObjectShieldWall( void );
+
+ virtual void SetDormant( bool bDormant );
+ virtual void RecalculateIDString( void );
+
+private:
+ C_ObjectShieldWall( const C_ObjectShieldWall & ); // not defined, not accessible
+};
+
+IMPLEMENT_CLIENTCLASS_DT(C_ObjectShieldWall, DT_ObjectShieldWall, CObjectShieldWall)
+ RecvPropEHandle(RECVINFO(m_hDeployedShield)),
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_ObjectShieldWall::C_ObjectShieldWall( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_ObjectShieldWall::SetDormant( bool bDormant )
+{
+ BaseClass::SetDormant( bDormant );
+ ENTITY_PANEL_ACTIVATE( "shield_wall", !bDormant );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_ObjectShieldWall::RecalculateIDString( void )
+{
+ if ( m_hDeployedShield )
+ {
+ // Report shield strength
+ Q_snprintf( m_szIDString, sizeof(m_szIDString), "Shield Strength: %.0f percent", m_hDeployedShield->GetPowerLevel() * 100 );
+ }
+
+ BaseClass::RecalculateIDString();
+}
+
+//-----------------------------------------------------------------------------
+// Control screen
+//-----------------------------------------------------------------------------
+class CShieldWallControlPanel : public CRotatingObjectControlPanel
+{
+ DECLARE_CLASS( CShieldWallControlPanel, CRotatingObjectControlPanel );
+
+public:
+ CShieldWallControlPanel( vgui::Panel *parent, const char *panelName );
+};
+
+
+DECLARE_VGUI_SCREEN_FACTORY( CShieldWallControlPanel, "shieldwall_control_panel" );
+
+
+//-----------------------------------------------------------------------------
+// Constructor:
+//-----------------------------------------------------------------------------
+CShieldWallControlPanel::CShieldWallControlPanel( vgui::Panel *parent, const char *panelName )
+ : BaseClass( parent, "CShieldWallControlPanel" )
+{
+}
+
+