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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_obj_shieldwall.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/c_obj_shieldwall.cpp')
| -rw-r--r-- | game/client/tf2/c_obj_shieldwall.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_shieldwall.cpp b/game/client/tf2/c_obj_shieldwall.cpp new file mode 100644 index 0000000..b094502 --- /dev/null +++ b/game/client/tf2/c_obj_shieldwall.cpp @@ -0,0 +1,111 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Client's CObjectSentrygun +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud.h" +#include "CommanderOverlay.h" +#include "c_baseobject.h" +#include "vgui_healthbar.h" +#include "ObjectControlPanel.h" +#include "c_shield.h" + +//----------------------------------------------------------------------------- +// Purpose: Resupply Station object +//----------------------------------------------------------------------------- +class C_ObjectShieldWallBase : public C_BaseObject +{ + DECLARE_CLASS( C_ObjectShieldWallBase, C_BaseObject ); + +public: + C_ObjectShieldWallBase() {} + +public: + CHandle<C_Shield> m_hDeployedShield; + +private: + C_ObjectShieldWallBase( const C_ObjectShieldWallBase & ); // not defined, not accessible +}; + + +//----------------------------------------------------------------------------- +// +// Projected shield wall +// +//----------------------------------------------------------------------------- +class C_ObjectShieldWall : public C_ObjectShieldWallBase +{ + DECLARE_CLASS( C_ObjectShieldWall, C_ObjectShieldWallBase ); +public: + DECLARE_CLIENTCLASS(); + DECLARE_ENTITY_PANEL(); + + C_ObjectShieldWall( void ); + + virtual void SetDormant( bool bDormant ); + virtual void RecalculateIDString( void ); + +private: + C_ObjectShieldWall( const C_ObjectShieldWall & ); // not defined, not accessible +}; + +IMPLEMENT_CLIENTCLASS_DT(C_ObjectShieldWall, DT_ObjectShieldWall, CObjectShieldWall) + RecvPropEHandle(RECVINFO(m_hDeployedShield)), +END_RECV_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_ObjectShieldWall::C_ObjectShieldWall( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_ObjectShieldWall::SetDormant( bool bDormant ) +{ + BaseClass::SetDormant( bDormant ); + ENTITY_PANEL_ACTIVATE( "shield_wall", !bDormant ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_ObjectShieldWall::RecalculateIDString( void ) +{ + if ( m_hDeployedShield ) + { + // Report shield strength + Q_snprintf( m_szIDString, sizeof(m_szIDString), "Shield Strength: %.0f percent", m_hDeployedShield->GetPowerLevel() * 100 ); + } + + BaseClass::RecalculateIDString(); +} + +//----------------------------------------------------------------------------- +// Control screen +//----------------------------------------------------------------------------- +class CShieldWallControlPanel : public CRotatingObjectControlPanel +{ + DECLARE_CLASS( CShieldWallControlPanel, CRotatingObjectControlPanel ); + +public: + CShieldWallControlPanel( vgui::Panel *parent, const char *panelName ); +}; + + +DECLARE_VGUI_SCREEN_FACTORY( CShieldWallControlPanel, "shieldwall_control_panel" ); + + +//----------------------------------------------------------------------------- +// Constructor: +//----------------------------------------------------------------------------- +CShieldWallControlPanel::CShieldWallControlPanel( vgui::Panel *parent, const char *panelName ) + : BaseClass( parent, "CShieldWallControlPanel" ) +{ +} + + |