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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_obj_sentrygun.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/c_obj_sentrygun.h')
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diff --git a/game/client/tf2/c_obj_sentrygun.h b/game/client/tf2/c_obj_sentrygun.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_OBJ_SENTRYGUN_H
+#define C_OBJ_SENTRYGUN_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Base Sentrygun
+//-----------------------------------------------------------------------------
+class C_ObjectSentrygun : public C_BaseObject
+{
+ DECLARE_CLASS( C_ObjectSentrygun, C_BaseObject );
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_ENTITY_PANEL();
+
+ C_ObjectSentrygun();
+ virtual void GetBoneControllers(float controllers[MAXSTUDIOBONES]);
+ virtual int DrawModel( int flags );
+ virtual void SetDormant( bool bDormant );
+ virtual void PreDataUpdate( DataUpdateType_t updateType );
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual float GetInitialBuilderYaw();
+ int GetAmmoLeft( void ) { return m_iAmmo; }
+ virtual void FinishedBuilding( void );
+
+ virtual void ClientThink( void );
+
+private:
+ bool IsTurtled( void ) { return m_bTurtled; }
+
+ // Turret Functions
+ bool MoveTurret( void );
+
+ // Recompute sentrygun orientation...
+ void RecomputeOrientation();
+
+public:
+
+ int m_iRightBound;
+ int m_iLeftBound;
+ bool m_bTurningRight;
+
+ // Movement
+ int m_iBaseTurnRate;
+ float m_fTurnRate;
+ QAngle m_vecCurAngles;
+ QAngle m_vecGoalAngles;
+ Vector m_vecCurDishAngles;
+
+ float m_fBoneXRotator;
+ float m_fBoneYRotator;
+ int m_iAmmo;
+
+ // Turtling
+ bool m_bTurtled;
+ bool m_bLastTurtled;
+ float m_flStartedTurtlingAt;
+ float m_flStartedUnTurtlingAt;
+
+ int m_nAnimationParity;
+ int m_nLastAnimationParity;
+
+ // Networked from server
+ EHANDLE m_hEnemy;
+
+
+ QAngle m_angPrevLocalAngles;
+ int m_nOrientationParity;
+ int m_nPrevOrientationParity;
+
+private:
+ C_ObjectSentrygun( const C_ObjectSentrygun & ); // not defined, not accessible
+};
+
+class C_ObjectSentrygunPlasma : public C_ObjectSentrygun
+{
+ DECLARE_CLASS( C_ObjectSentrygunPlasma, C_ObjectSentrygun );
+public:
+ C_ObjectSentrygunPlasma();
+ DECLARE_CLIENTCLASS();
+
+private:
+ C_ObjectSentrygunPlasma( const C_ObjectSentrygunPlasma & ); // not defined, not accessible
+};
+
+class C_ObjectSentrygunRocketlauncher : public C_ObjectSentrygun
+{
+ DECLARE_CLASS( C_ObjectSentrygunRocketlauncher, C_ObjectSentrygun );
+public:
+ C_ObjectSentrygunRocketlauncher();
+ DECLARE_CLIENTCLASS();
+
+private:
+ C_ObjectSentrygunRocketlauncher( const C_ObjectSentrygunRocketlauncher & ); // not defined, not accessible
+};
+
+#endif // C_OBJ_SENTRYGUN_H