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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_obj_base_manned_gun.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/c_obj_base_manned_gun.cpp')
-rw-r--r--game/client/tf2/c_obj_base_manned_gun.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_base_manned_gun.cpp b/game/client/tf2/c_obj_base_manned_gun.cpp
new file mode 100644
index 0000000..b7d7582
--- /dev/null
+++ b/game/client/tf2/c_obj_base_manned_gun.cpp
@@ -0,0 +1,122 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_obj_base_manned_gun.h"
+#include "hudelement.h"
+#include "tf_movedata.h"
+#include "bone_setup.h"
+#include "hud_ammo.h"
+#include "vgui_bitmapbutton.h"
+
+extern ConVar mannedgun_usethirdperson;
+
+//=================================================================================================
+// Control Screen
+//=================================================================================================
+
+DECLARE_VGUI_SCREEN_FACTORY( CMannedPlasmagunControlPanel, "manned_plasmagun_control_panel" );
+
+//-----------------------------------------------------------------------------
+// Constructor:
+//-----------------------------------------------------------------------------
+CMannedPlasmagunControlPanel::CMannedPlasmagunControlPanel( vgui::Panel *parent, const char *panelName )
+ : BaseClass( parent, "CMannedPlasmagunControlPanel" )
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Initialization
+//-----------------------------------------------------------------------------
+bool CMannedPlasmagunControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
+{
+ m_pMannedLabel = new vgui::Label( this, "MannedReadout", "" );
+ m_pOccupyButton = new CBitmapButton( this, "OccupyButton", "Occupy" );
+
+ if (!BaseClass::Init(pKeyValues, pInitData))
+ return false;
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Frame-based update
+//-----------------------------------------------------------------------------
+void CMannedPlasmagunControlPanel::OnTick()
+{
+ BaseClass::OnTick();
+
+ C_BaseObject *pObj = GetOwningObject();
+ if (!pObj)
+ return;
+
+ Assert( dynamic_cast<C_ObjectBaseMannedGun*>(pObj) );
+ C_ObjectBaseMannedGun *pGun = static_cast<C_ObjectBaseMannedGun*>(pObj);
+
+ char buf[256];
+ // Update the currently manned player label
+ if ( pGun->GetDriverPlayer() )
+ {
+ Q_snprintf( buf, sizeof( buf ), "Manned by %s", pGun->GetDriverPlayer()->GetPlayerName() );
+ m_pMannedLabel->SetText( buf );
+ m_pMannedLabel->SetVisible( true );
+ }
+ else
+ {
+ m_pMannedLabel->SetVisible( false );
+ }
+
+ // Update the get in button
+ if ( pGun->GetDriverPlayer() )
+ {
+ // Owners can boot other players to get in
+ if ( pGun->GetOwner() == C_BaseTFPlayer::GetLocalPlayer() && C_BaseTFPlayer::GetLocalPlayer() != pGun->GetDriverPlayer() )
+ {
+ Q_snprintf( buf, sizeof( buf ), "Get In (Ejecting %s)", pGun->GetDriverPlayer()->GetPlayerName() );
+ m_pMannedLabel->SetText( buf );
+ m_pOccupyButton->SetEnabled( true );
+ }
+ else
+ {
+ // Disable the button
+ m_pOccupyButton->SetEnabled( false );
+ }
+ }
+ else
+ {
+ m_pOccupyButton->SetText( "Get In" );
+ m_pOccupyButton->SetEnabled( true );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle clicking on the Occupy button
+//-----------------------------------------------------------------------------
+void CMannedPlasmagunControlPanel::GetInGun( void )
+{
+ C_BaseObject *pObj = GetOwningObject();
+ if (pObj)
+ {
+ pObj->SendClientCommand( "toggle_use" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Button click handlers
+//-----------------------------------------------------------------------------
+void CMannedPlasmagunControlPanel::OnCommand( const char *command )
+{
+ if (!Q_strnicmp(command, "Occupy", 7))
+ {
+ GetInGun();
+ return;
+ }
+
+ BaseClass::OnCommand(command);
+}
+