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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_grenade_objectsapper.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/tf2/c_grenade_objectsapper.cpp')
-rw-r--r--game/client/tf2/c_grenade_objectsapper.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/game/client/tf2/c_grenade_objectsapper.cpp b/game/client/tf2/c_grenade_objectsapper.cpp
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+++ b/game/client/tf2/c_grenade_objectsapper.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "basegrenade_shared.h"
+#include "IEffects.h"
+#include "c_baseplayer.h"
+
+extern ConVar lod_effect_distance;
+
+//-----------------------------------------------------------------------------
+// Purpose: Client side entity for the ferry target items
+//-----------------------------------------------------------------------------
+class C_GrenadeObjectSapper : public C_BaseGrenade
+{
+ DECLARE_CLASS( C_GrenadeObjectSapper, C_BaseGrenade );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_GrenadeObjectSapper();
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual void ClientThink( void );
+
+public:
+ C_GrenadeObjectSapper( const C_GrenadeObjectSapper & );
+
+ bool m_bSapping;
+ float m_flNextEffectTime;
+};
+
+IMPLEMENT_CLIENTCLASS_DT(C_GrenadeObjectSapper, DT_GrenadeObjectSapper, CGrenadeObjectSapper)
+ RecvPropInt(RECVINFO(m_bSapping)),
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_GrenadeObjectSapper::C_GrenadeObjectSapper( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_GrenadeObjectSapper::OnDataChanged( DataUpdateType_t updateType )
+{
+ BaseClass::OnDataChanged( updateType );
+
+ // Only think when sapping
+ if ( m_bSapping )
+ {
+ SetNextClientThink( CLIENT_THINK_ALWAYS );
+ m_flNextEffectTime = gpGlobals->curtime;
+ }
+ else
+ {
+ SetNextClientThink( CLIENT_THINK_NEVER );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Spawn effects if I'm sapping
+//-----------------------------------------------------------------------------
+void C_GrenadeObjectSapper::ClientThink( void )
+{
+ if ( m_flNextEffectTime < gpGlobals->curtime )
+ {
+ // Haxory LOD
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( (GetAbsOrigin() - pPlayer->GetAbsOrigin()).LengthSqr() < lod_effect_distance.GetFloat() )
+ {
+ g_pEffects->Sparks( GetAbsOrigin() );
+ }
+
+ m_flNextEffectTime = gpGlobals->curtime + 0.3;
+ }
+}