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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_baseobject.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Clients CBaseObject
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_BASEOBJECT_H
+#define C_BASEOBJECT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseobject_shared.h"
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/Label.h>
+#include "vgui_healthbar.h"
+#include "commanderoverlay.h"
+#include "hud_minimap.h"
+#include "particlemgr.h"
+#include "particle_prototype.h"
+#include "particle_util.h"
+#include "c_basecombatcharacter.h"
+#include "ihasbuildpoints.h"
+
+class C_BaseTFPlayer;
+
+// Max Length of ID Strings
+#define MAX_ID_STRING 256
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_BaseObject : public C_BaseCombatCharacter, public IHasBuildPoints
+{
+ DECLARE_CLASS( C_BaseObject, C_BaseCombatCharacter );
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_ENTITY_PANEL();
+ DECLARE_MINIMAP_PANEL();
+
+ C_BaseObject();
+ ~C_BaseObject( void );
+
+ virtual bool IsBaseObject( void ) const { return true; }
+ virtual bool IsAnUpgrade(void ) const { return false; }
+ virtual bool IsAVehicle( void ) const { return false; }
+
+ virtual void SetType( int iObjectType );
+
+ virtual void AddEntity();
+ virtual void Select( void );
+
+ void SetActivity( Activity act );
+ Activity GetActivity( ) const;
+ void SetObjectSequence( int sequence );
+ virtual void OnActivityChanged( Activity act );
+
+ virtual void PreDataUpdate( DataUpdateType_t updateType );
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual void Release( void );
+
+ virtual int GetHealth() const { return m_iHealth; }
+ void SetHealth( int health ) { m_iHealth = health; }
+ virtual int GetMaxHealth() const { return m_iMaxHealth; }
+ int GetObjectFlags( void ) { return m_fObjectFlags; }
+ void SetObjectFlags( int flags ) { m_fObjectFlags = flags; }
+
+ // Derive to customize an object's attached version
+ virtual void SetupAttachedVersion( void ) { return; }
+ virtual void SetupUnattachedVersion( void ) { return; }
+ virtual void OnLostPower( void ) { return; };
+
+ virtual const char *GetTargetDescription( void ) const;
+ virtual char *GetIDString( void );
+ virtual bool IsValidIDTarget( void );
+
+ void AttemptToGoActive( void );
+ virtual bool ShouldBeActive( void );
+ virtual void OnGoActive( void );
+ virtual void OnGoInactive( void );
+
+ virtual void SetDormant( bool bDormant );
+
+ void SendClientCommand( const char *pCmd );
+
+ virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
+
+ // Builder preview...
+ void ActivateYawPreview( bool enable );
+ void PreviewYaw( float yaw );
+ bool IsPreviewingYaw() const;
+
+ // This is called to get the initial builder yaw...
+ virtual float GetInitialBuilderYaw();
+
+ virtual void RecalculateIDString( void );
+
+ int GetType() const { return m_iObjectType; }
+ bool IsOwnedByLocalPlayer() const;
+ C_BaseTFPlayer *GetOwner();
+
+ // Are we under attack?
+ bool IsUnderAttack( );
+
+ virtual int DrawModel( int flags );
+ virtual bool IsIdentityBrush( void );
+
+ // Effects
+ void DrawRunningEffects( void );
+ void DrawBuildEffects( void );
+ void DrawDamageEffects( void );
+
+ // Deterioration
+ bool IsDeteriorating( void ) { return m_bDeteriorating; };
+
+ float GetPercentageConstructed( void ) { return m_flPercentageConstructed; }
+
+ bool IsPlacing( void ) const { return m_bPlacing; }
+ bool IsBuilding( void ) const { return m_bBuilding; }
+
+ virtual void FinishedBuilding( void ) { return; }
+
+ virtual bool OffsetObjectOrigin( Vector& origin );
+
+ virtual const char* GetStatusName() const;
+
+ // Object Previews
+ void HighlightBuildPoints( int flags );
+
+public:
+ // Client/Server shared build point code
+ void CreateBuildPoints( void );
+ void AddAndParseBuildPoint( int iAttachmentNumber, KeyValues *pkvBuildPoint );
+ virtual int AddBuildPoint( int iAttachmentNum );
+ virtual void AddValidObjectToBuildPoint( int iPoint, int iObjectType );
+ virtual CBaseObject *GetBuildPointObject( int iPoint );
+ bool IsBuiltOnAttachment( void ) { return (m_hBuiltOnEntity != NULL); }
+ void AttachObjectToObject( CBaseEntity *pEntity, int iPoint, Vector &vecOrigin );
+ CBaseObject *GetParentObject( void );
+ void SetBuildPointPassenger( int iPoint, int iPassenger );
+ int GetBuildPointPassenger( int iPoint ) const;
+
+ // Build points
+ CUtlVector<BuildPoint_t> m_BuildPoints;
+
+ // Power
+ bool IsPowered( void );
+ virtual bool CanPowerupEver( int iPowerup );
+ virtual bool CanPowerupNow( int iPowerup );
+
+ bool IsDisabled( void ) { return m_bDisabled; }
+
+ virtual float GetSapperAttachTime( void );
+
+// IHasBuildPoints
+public:
+ virtual int GetNumBuildPoints( void ) const;
+ virtual bool GetBuildPoint( int iPoint, Vector &vecOrigin, QAngle &vecAngles );
+ virtual int GetBuildPointAttachmentIndex( int iPoint ) const;
+ virtual bool CanBuildObjectOnBuildPoint( int iPoint, int iObjectType );
+ virtual void SetObjectOnBuildPoint( int iPoint, CBaseObject *pObject );
+ virtual float GetMaxSnapDistance( int iBuildPoint );
+ virtual bool ShouldCheckForMovement( void ) { return true; }
+ virtual int GetNumObjectsOnMe( void );
+ virtual CBaseEntity *GetFirstObjectOnMe( void );
+ virtual CBaseObject *GetObjectOfTypeOnMe( int iObjectType );
+ virtual void RemoveAllObjects( void );
+ virtual int FindObjectOnBuildPoint( CBaseObject *pObject );
+ virtual void GetExitPoint( CBaseEntity *pPlayer, int iPoint, Vector *pAbsOrigin, QAngle *pAbsAngles );
+
+ virtual bool TestHitboxes( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr );
+
+protected:
+ char m_szIDString[ MAX_ID_STRING ];
+
+private:
+ enum
+ {
+ YAW_PREVIEW_OFF = 0,
+ YAW_PREVIEW_ON,
+ YAW_PREVIEW_WAITING_FOR_UPDATE
+ };
+
+ Activity m_Activity;
+
+ int m_fObjectFlags;
+ float m_fYawPreview;
+ char m_YawPreviewState;
+ CHandle< C_BaseTFPlayer > m_hOldOwner;
+ CHandle< C_BaseTFPlayer > m_hBuilder;
+ bool m_bWasActive;
+ int m_iOldHealth;
+ bool m_bHasSapper;
+ bool m_bOldSapper;
+ int m_iObjectType;
+ int m_iHealth;
+ int m_iMaxHealth;
+ bool m_bWasBuilding;
+ bool m_bBuilding;
+ bool m_bPlacing;
+ bool m_bDeteriorating;
+ bool m_bDisabled;
+ float m_flPercentageConstructed;
+ EHANDLE m_hBuiltOnEntity;
+
+ CHealthBarPanel *m_pHealthBar;
+ vgui::Label *m_pNameLabel;
+ float m_flDamageFlash; // Used to flash the panel when the object takes damage
+ int m_iFlashes;
+
+ float m_flAttackTime;
+ CMaterialReference m_ThermalMaterial;
+
+ // Effects
+ float m_flNextEffect;
+
+private:
+ C_BaseObject( const C_BaseObject & ); // not defined, not accessible
+};
+
+#endif // C_BASEOBJECT_H